Commuter Congestion; Driver Behaviour; Gamification,; Mobility Platform; Persuasive Gaming; Real Life Game; Traffic Congestion
Résumé :
[en] In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heav- ily congested European City. They explore this from two perspectives, first by outlining a gaming concept and secondly by explaining how the use of a mobility game that took place in two locations can be used to explore incentives and design issues.
Disciplines :
Sciences sociales & comportementales, psychologie: Multidisciplinaire, généralités & autres
Auteur, co-auteur :
MCCALL, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
KOENIG, Vincent ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS)
KRACHEEL, Martin ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Langue du document :
Anglais
Titre :
Using Gamification and Metaphor to Design a Mobility Platform for Commuters
Date de publication/diffusion :
2012
Titre du périodique :
International Journal of Mobile Human Computer Interaction
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