Profil

MCCALL Roderick

University of Luxembourg

Main Referenced Co-authors
KOENIG, Vincent  (14)
LOUVETON, Nicolas  (10)
KRACHEEL, Martin  (8)
AVANESOV, Tigran  (7)
ENGEL, Thomas  (6)
Main Referenced Keywords
presence (6); augmented reality (5); mixed reality (3); place (3); usability (3);
Main Referenced Unit & Research Centers
SnT (4)
Interdisciplinary Centre for Security, Reliability and Trust (2)
Fraunhofer FIT (1)
Interdisciplinary Centre for Security and Trust (SnT) (1)
SnT - Interdisciplinary Centre for Security, Reliability and Trust (1)
Main Referenced Disciplines
Computer science (23)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (9)
Engineering, computing & technology: Multidisciplinary, general & others (7)
Neurosciences & behavior (3)
Social, industrial & organizational psychology (1)

Publications (total 40)

The most downloaded
1562 downloads
Herbst, I., Braun, A.-K., McCall, R., & Broll, W. (2008). TimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game. In In the Proceedings of MobileHCI 2008, Amsterdam, Netherlands. https://hdl.handle.net/10993/9422

The most cited

97 citations (Scopus®)

Herbst, I., Braun, A.-K., McCall, R., & Broll, W. (2008). TimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game. In In the Proceedings of MobileHCI 2008, Amsterdam, Netherlands. https://hdl.handle.net/10993/9422

Smyth, M., Benyon, D., McCall, R., O'Neill, S., & Carroll, F. (In press). Patterns of Place: An Integrated Approach for the Design and Evaluation of Real and Virtual Environments. In M. Lombard, J. Freeman, W. Ijesslsteijn, ... J. Schwaevitz (Eds.), Immersed in Media: Presence Theory, Measurement and Technology (1). London, United Kingdom: Springer.
Peer reviewed

Louveton, N., Mccall, R., Koenig, V., Avanesov, T., & Engel, T. (2016). Driving while using a smartphone-based mobility application: Evaluating the impact of three multi-choice user interfaces on visual-manual distraction. Applied Ergonomics, 54, 196-204. doi:10.1016/j.apergo.2015.11.012
Peer reviewed

Kracheel, M., Mccall, R., & Koenig, V. (2015). Playing with Traffic: An Emerging Methodology for Developing Gamified Mobility Applications. In J. Lumsden (Ed.), Emerging Perspectives on the Design, Use, and Evaluation of Mobile and Handheld Devices (pp. 105-122). Hershey, United States - Pennsylvania: IGI. doi:10.4018/978-1-4666-8583-3.CH005
Peer reviewed

Mccall, R., Popleteev, A., Martin, B., Louveton, N., & Engel, T. (2015). Text entry on smart glasses A comparison of two input techniques. In 8th International Conference on Human System Interaction (HSI'2015).
Peer reviewed

Popleteev, A., Louveton, N., & Mccall, R. (2015). Colorizer: Smart Glasses Aid for the Colorblind. In WearSys'15. ACM.
Peer reviewed

Vogl, A., Louveton, N., Mccall, R., Billinghurst, M., & Haller, M. (2015). Understanding the Everyday Use of Head-Worn Computers. In Understanding the Everyday Use of Head-Worn Computers. doi:10.1109/HSI.2015.7170668
Peer reviewed

Meschtscherjakov, A., Mccall, R., Louveton, N., Tscheligi, M., & Koenig, V. (2015). MaDSAV: maintaining driving skills in semi-autonomous vehicles. In Adjunct Proceedings of the 7th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (pp. 136-139).
Peer reviewed

McCall, R. (14 November 2014). Gamifying the Commute [Paper presentation]. Sustainable Transportation Seminar Series, Stanford, United States.

Beattie, D., Baillie, L., Halvey, M., & McCall, R. (2014). What's Around the Corner? Enhancing Driver Awareness in Autonomous Vehicles via In-Vehicle Spatial Auditory Displays. In Proceedings of NordiCHI '14, October 26 - 30 2014, Helsinki, Finland (pp. 10). Helsinki, Finland: ACM. doi:10.1145/2639189.2641206
Peer reviewed

Afshari, S., Popleteev, A., McCall, R., & Engel, T. (2014). Magnetic Interaction with Devices: A Pilot Study on Mobile Gaming. In Proceedings of NordiCHI '14, October 26 - 30 2014, Helsinki, Finland (pp. 891-894). doi:10.1145/2639189.2670186
Peer reviewed

Kracheel, M., McCall, R., Koenig, V., Engel, T., & Martin, R. (30 September 2014). Incentives and gaming environments for changing commuter behaviour [Paper presentation]. European Transport Conference, Frankfurt, Germany.

Kracheel, M., McCall, R., & Koenig, V. (30 September 2014). STUDYING COMMUTER BEHAVIOUR FOR GAMIFYING MOBILITY [Paper presentation]. European Transport Conference, Frankfurt, Germany.

McCall, R., Louveton, N., & Rumiński, J. (2014). D2.1 The Specification and Overall Requirements of the eGlasses Platform. Luxembourg, Luxembourg: University of Luxembourg.

Wilfinger, D., Meschtscherjakov, A., Moser, C., Tscheligi, M., Sunström, P., & McCall, R. (2013). Workshop Introduction: Computer Entertainment in Cars and Transportation. In Conference on Advances in Computer Entertainment.
Peer reviewed

Kracheel, M., McCall, R., Koenig, V., & Engel, T. (2013). Driver diaries: a multimodal mobility behaviour logging methodology. In Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. doi:10.1145/2516540.2516573
Peer reviewed

Beattie, D., Lynne, B., Halvey, M., & McCall, R. (September 2013). Maintaining a Sense of Control in Autonomous Vehicles via Auditory Feedback [Paper presentation]. The Fourth Workshop on the Perceptual Quality of Systems, Vienna, Austria.

Louveton, N., Koenig, V., Avanesov, T., & McCall, R. (11 July 2013). Applications embarquées/mobiles dans la voiture : quels outils pour la conception et l’évaluation ? [Paper presentation]. EPIQUE, Brussels, Belgium.

Popleteev, A., McCall, R., Molnar, A., & Avanesov, T. (2013). Touch By Touch: Promoting cultural awareness with multitouch gaming. In LiveCity Workshop on Smart and Pervasive Communications for Enhanced Communities (in conjunction with SaCoNeT-2013). doi:10.1109/SaCoNeT.2013.6654595
Peer reviewed

McCall, R., Louveton, N., Kracheel, M., Avanesov, T., & Koenig, V. (28 April 2013). Gamification as a Methodology: A Multi-Part Development Process [Paper presentation]. Workshop on Designing Gamification at CHI 2013, Paris, France.

Louveton, N., McCall, R., Avanesov, T., Koenig, V., & Engel, T. (2013). Assessing In-Vehicle Information Systems application in the car: a versatile tool and unified testing platform. In Proceedings of the 5th International Conference on Automotive User Interfaces and Interactive Vehicular Applications. New York, United States: ACM. doi:10.1145/2516540.2516576
Peer reviewed

Chochliouros, I., McCall, R., Popleteev, A., Avanesov, T., Kamarauskas, T., Spiliopoulou, A., Sfakianakis, E., Georgiadou, E., Liakostavrou, N., Kampourakis, I., & Stephanakis, I. (2013). (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits. In H. Papadopoulos, A. Andreou, L. Iliadis, ... I. Maglogiannis (Eds.), Artificial Intelligence Applications and Innovations (pp. 474-485). Springer Berlin Heidelberg. doi:10.1007/978-3-642-41142-7_48
Peer reviewed

Khader, D., McCall, R., & Lopez Becerra, J. M. (2013). Studying Boardroom E-Voting Schemes: Usability and Trust. (TR-SnT-2013-3). SnT.

McCall, R., Kracheel, M., & Koenig, V. (2012). Reducing congestion through persuasive gaming [Paper presentation]. Mobile HCI.

Avanesov, T., Louveton, N., McCall, R., Koenig, V., & Kracheel, M. (2012). Towards a Simple City Driving Simulator Based on Speed Dreams and OSM. Adjunct Proceedings of 4th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2, 32-33.
Peer reviewed

McCall, R., & Koenig, V. (2012). Gaming concepts and incentives to change driver behaviour. In The 11th Annual Mediterranean Ad-Hoc Networking Workshop (pp. 146-151). IEEE. doi:10.1109/MedHocNet.2012.6257115
Peer reviewed

Koenig, V., Boehm, F., & McCall, R. (2012). Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust. In Entertainment Computing - ICEC 2012 (pp. 586-593). Heidelberg, Unknown/unspecified: Springer. doi:10.1007/978-3-642-33542-6_78
Peer reviewed

McCall, R., Baillie, L., Boehm, F., & Just, J. (2012). Workshop on: Exploring the Challenges of Ethics, Privacy and Trust in Serious Gaming. In International Conference on Entertainment Computing (pp. 584-585). Springer. doi:10.1007/978-3-642-33542-6_77
Peer reviewed

McCall, R., Koenig, V., & Kracheel, M. (2012). Using Gamification and Metaphor to Design a Mobility Platform for Commuters. International Journal of Mobile Human Computer Interaction.
Peer Reviewed verified by ORBi

Blum, L., Wetzel, R., McCall, R., Oppermann, L., & Broll, W. (2012). The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games. In DIS '12 Proceedings of the Designing Interactive Systems Conference (pp. 711-720). ACM. doi:10.1145/2317956.2318064
Peer reviewed

von der Pütten, A., Jennifer Klatt, J., Ten Broeke, S., McCall, R., Krämer, N. C., Wetzel, R., Blum, L., Oppermann, L., & Klatt, J. (2012). Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp. Interacting with Computers, 24 (4), 317-325. doi:10.1016/j.intcom.2012.03.004
Peer reviewed

Hackenberg, G., McCall, R., & Broll, W. (2011). Lightweight palm and finger tracking for real-time 3D gesture control. In IEEE Conference on Virtual Reality 2011 (pp. 19-26). IEEE.
Peer reviewed

Klatt, J., Ten Broeke, S., von der Putten, A., Schuetz, A. C., Vervoort, J., McCall, R., Kraemer, N. C., Wetzel, R., Blum, L., & Oppermann, L. (2011). Let’s Do the Time Warp Again – Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp. In In the Proceedings of the 13th International Workshop on Presence (pp. 129-141).
Peer reviewed

McCall, R., Wetzel, R., Löschner, J., & Braun, A.-K. (2011). Using presence to evaluate an augmented reality location aware game. Personal and Ubiquitous Computing, 15 (1), 25-35. doi:10.1007/s00779-010-0306-8
Peer reviewed

Tscheligi, M., Wilfinger, D., Meschtscherjakov, A., Montesinos, C., McCall, R., Szostak, D., RatanMich, & Muir, A. (2008). Exploring the User Experience of Autonomous Driving: Workshop at AutomotiveUI 2013. In Proceedings of Automotive User Interfaces 2013.
Peer reviewed

McCall, R., & Braun, A.-K. (October 2008). Experiences of Evaluating Presence in Augmented Realities. PsychNology Journal, 6 (2), 157-163.
Peer Reviewed verified by ORBi

Herbst, I., Braun, A.-K., McCall, R., & Broll, W. (2008). Multi-dimensional Interactive City Exploration through Mixed Reality. In Multi-dimensional Interactive City Exploration through Mixed Reality (pp. 259-260).
Peer reviewed

Herbst, I., Braun, A.-K., McCall, R., & Broll, W. (2008). TimeWarp: Interactive Time Travel with a Mobile Mixed Reality Game. In In the Proceedings of MobileHCI 2008, Amsterdam, Netherlands.
Peer reviewed

McCall, R., Ghellal, S., & Rothauer, J. (2007). Mobile Phones, Sub-culture and Presence [Paper presentation]. CHI 2007, Workshop on Mobile Spatial Interaction, San Jose, United States.

McCall, R., O'Neill, S., Carroll, F., Benyon, D., & Smyth, M. (October 2005). Responsive Environments, Place and Presence. PsychNology Journal, 3 (1), 35-73.
Peer Reviewed verified by ORBi

McCall, R., O'Neill, S., Benyon, D., Smyth, M., & Carrol, F. (2004). A Method for Designing Virtual Places [Paper presentation]. Annual International Workshop on Presence, Valencia, Spain.

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