Reference : Driving while using a smartphone-based mobility application: Evaluating the impact of...
Scientific journals : Article
Social & behavioral sciences, psychology : Neurosciences & behavior
http://hdl.handle.net/10993/24740
Driving while using a smartphone-based mobility application: Evaluating the impact of three multi-choice user interfaces on visual-manual distraction
English
Louveton, Nicolas mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Mccall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Koenig, Vincent mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Avanesov, Tigran mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Engel, Thomas mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
2016
Applied Ergonomics
Butterworth Heinemann
54
196-204
Yes (verified by ORBilu)
International
0003-6870
Oxford
United Kingdom
[en] Driving simulator ; Visual-manual distraction ; Multi-touch application
[en] Innovative in-car applications provided on smartphones can deliver real-time alternative mobility choices and subsequently generate visual-manual demand. Prior studies have found that multi-touch gestures such as kinetic scrolling are problematic in this respect. In this study we evaluate three prototype tasks which can be found in common mobile interaction use-cases. In a repeated-measures design, 29 participants interacted with the prototypes in a car-following task within a driving simulator environment. Task completion, driving performance and eye gaze have been analysed. We found that the slider widget used in the filtering task was too demanding and led to poor performance, while kinetic scrolling generated a comparable amount of visual distraction despite it requiring a lower degree of finger pointing accuracy. We discuss how to improve continuous list browsing in a dual-task context.
Interdisciplinary Centre for Security and Trust (SnT)
Fonds National de la Recherche - FnR
iGear
http://hdl.handle.net/10993/24740
10.1016/j.apergo.2015.11.012
FnR ; FNR1204159 > Thomas Engel > IGEAR > Incentives and Gaming Environments for Automobile Routing > 01/05/2012 > 30/04/2015 > 2011

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