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(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits
Chochliouros, Ioannis; MCCALL, Roderick; POPLETEEV, Andrei et al.
2013In Papadopoulos, Harris; Andreou, Andreass; Iliadis, Lazaros et al. (Eds.) Artificial Intelligence Applications and Innovations
Peer reviewed
 

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Mots-clés :
Content management system (CMS); Internet; gamification; “mixed” reality game; pervasive game; video-to-video (v2v) communication
Résumé :
[en] Based upon the core concept of the LiveCity Project we focus on the specific City Cultural Experiences v2v Pilot,designed to allow for visitors at two defined locations to interact with one another in a joint experience and to get educational/entertainment benefits, originating directly from the museum content delivery. We discuss a set of semi-pervasive games (the so-called “Twin Cities”games) which are designed to bring people together at remotely twinned locations through the use of video-to-video communication and multitouch interaction. We also present an early classification of video-to-video (v2v) interaction games that is designed to inform designers about the potential of such technologies. We classify them as: using video for awareness and communication, interacting with video and video as a game.
Disciplines :
Sciences sociales & comportementales, psychologie: Multidisciplinaire, généralités & autres
Ingénierie, informatique & technologie: Multidisciplinaire, généralités & autres
Auteur, co-auteur :
Chochliouros, Ioannis;  Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section
MCCALL, Roderick ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
POPLETEEV, Andrei ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
AVANESOV, Tigran ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
KAMARAUSKAS, Tomas ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Spiliopoulou, Anastasias;  Hellenic Telecommunications Organization (OTE) S.A.
Sfakianakis, Evangelos;  Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section
Georgiadou, Evangelia;  Hellenic Telecommunications Organization (OTE) S.A. > Research Programs Section
Liakostavrou, Nikoletta;  Hellenic Telecommunications Organization (OTE) S.A.
Kampourakis, Ioannis;  Hellenic Telecommunications Organization (OTE) S.A.
Stephanakis, Ioannis;  Hellenic Telecommunications Organization (OTE) S.A.
Langue du document :
Anglais
Titre :
(Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits
Date de publication/diffusion :
2013
Titre de l'ouvrage principal :
Artificial Intelligence Applications and Innovations
Editeur scientifique :
Papadopoulos, Harris
Andreou, Andreass
Iliadis, Lazaros
Maglogiannis, Ilias
Maison d'édition :
Springer Berlin Heidelberg
ISBN/EAN :
978-3-642-41141-0
Collection et n° de collection :
IFIP Advances in Information and Communication Technology
Pagination :
474-485
Peer reviewed :
Peer reviewed
Projet européen :
FP7 - 297291 - LiveCity
Intitulé du projet de recherche :
I2R-NET-PEU-12LCTY > Live Video-to-Video Supporting Interactive City Infrastructu > 01/04/2012 - 31/03/2014 > ENGEL Thomas
Organisme subsidiant :
CE - Commission Européenne
Disponible sur ORBilu :
depuis le 05 novembre 2013

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