Profil

KAMARAUSKAS Tomas

University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > LUCET

Main Referenced Co-authors
AVANESOV, Tigran  (1)
Chochliouros, Ioannis (1)
Georgiadou, Evangelia (1)
Kampourakis, Ioannis (1)
Liakostavrou, Nikoletta (1)
Main Referenced Keywords
Content management system (CMS); Internet; gamification; “mixed” reality game; pervasive game; video-to-video (v2v) communication (1);
Main Referenced Disciplines
Engineering, computing & technology: Multidisciplinary, general & others (1)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (1)

Publications (total 1)

The most downloaded
9 downloads
Chochliouros, I., McCall, R., Popleteev, A., Avanesov, T., Kamarauskas, T., Spiliopoulou, A., Sfakianakis, E., Georgiadou, E., Liakostavrou, N., Kampourakis, I., & Stephanakis, I. (2013). (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits. In H. Papadopoulos, A. Andreou, L. Iliadis, ... I. Maglogiannis (Eds.), Artificial Intelligence Applications and Innovations (pp. 474-485). Springer Berlin Heidelberg. doi:10.1007/978-3-642-41142-7_48 https://hdl.handle.net/10993/9886

The most cited

3 citations (OpenCitations)

Chochliouros, I., McCall, R., Popleteev, A., Avanesov, T., Kamarauskas, T., Spiliopoulou, A., Sfakianakis, E., Georgiadou, E., Liakostavrou, N., Kampourakis, I., & Stephanakis, I. (2013). (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits. In H. Papadopoulos, A. Andreou, L. Iliadis, ... I. Maglogiannis (Eds.), Artificial Intelligence Applications and Innovations (pp. 474-485). Springer Berlin Heidelberg. doi:10.1007/978-3-642-41142-7_48 https://hdl.handle.net/10993/9886

Chochliouros, I., McCall, R., Popleteev, A., Avanesov, T., Kamarauskas, T., Spiliopoulou, A., Sfakianakis, E., Georgiadou, E., Liakostavrou, N., Kampourakis, I., & Stephanakis, I. (2013). (Semi-) Pervasive Gaming Educational and Entertainment Facilities via Interactive Video-to-Video Communication over the Internet, for Museum Exhibits. In H. Papadopoulos, A. Andreou, L. Iliadis, ... I. Maglogiannis (Eds.), Artificial Intelligence Applications and Innovations (pp. 474-485). Springer Berlin Heidelberg. doi:10.1007/978-3-642-41142-7_48
Peer reviewed

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