Content management system (CMS); Internet; gamification; “mixed” reality game; pervasive game; video-to-video (v2v) communication
[en] Based upon the core concept of the LiveCity Project we focus on the specific City Cultural Experiences v2v Pilot,designed to allow for visitors at two defined locations to interact with one another in a joint experience and to get educational/entertainment benefits, originating directly from the museum content delivery. We discuss a set of semi-pervasive games (the so-called
“Twin Cities”games) which are designed to bring people together at remotely twinned locations through the use of video-to-video communication and multitouch interaction. We also present an early classification of video-to-video (v2v) interaction games that is designed to inform designers about the potential of such technologies. We classify them as: using video for awareness and
communication, interacting with video and video as a game.
Social & behavioral sciences, psychology: Multidisciplinary, general & others Engineering, computing & technology: Multidisciplinary, general & others