Reference : Using Gamification and Metaphor to Design a Mobility Platform for Commuters
Scientific journals : Article
Social & behavioral sciences, psychology : Multidisciplinary, general & others
http://hdl.handle.net/10993/8064
Using Gamification and Metaphor to Design a Mobility Platform for Commuters
English
McCall, Roderick[University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Koenig, Vincent[University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >]
Kracheel, Martin[University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
[en] Commuter Congestion ; Driver Behaviour ; Gamification, ; Mobility Platform ; Persuasive Gaming ; Real Life Game ; Traffic Congestion
[en] In this paper the authors explain the use of gamification as a way to optimize mobility patterns within a heav- ily congested European City. They explore this from two perspectives, first by outlining a gaming concept and secondly by explaining how the use of a mobility game that took place in two locations can be used to explore incentives and design issues.