[en] Gamification is often thought of as the end result or outcome of a project. In this paper we
explore how it can also be adopted during the conceptual design stage using metaphorical
games and as a method of testing concepts within a more advanced simulation environment.
We explore this from the perspective of the I-GEAR project where it is used as one of many
methods in the design of a commuter mobility game.
Disciplines :
Computer science
Author, co-author :
MCCALL, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
LOUVETON, Nicolas ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
KRACHEEL, Martin ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
AVANESOV, Tigran ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
KOENIG, Vincent ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS)
Language :
English
Title :
Gamification as a Methodology: A Multi-Part Development Process