Reference : Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Imple...
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Multidisciplinary, general & others
Educational Sciences
http://hdl.handle.net/10993/43954
Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles
English
Sunnen, Patrick mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Arend, Béatrice mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Heuser, Svenja mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Education, Culture, Cognition and Society (ECCS) >]
Afkari, Hoorieh mailto []
Maquil, Valérie mailto []
Jul-2020
HCI International 2020 - Posters
Stephanidis, Constantine
Antona, Margherita
Springer
Communications in Computer and Information Science; 1225
316-324
Yes
International
978-3-030-50728-2
Cham
Switzerland
HCI International2020
from 19-07-2020 to 24-07-2020
Copenhagen
Denmark
[en] interactive tabletop ; collaboration ; cooperative learning
[en] Constructive collaboration can be a difficult matter. For this reason, we are implementing and studying an interactive-tabletop-mediated activity that aims at inducing collaboration among participants. The resulting activity ‘Orbitia’ is designed as a serious game. Participants are asked to act as a space- mining crew, which has to collect minerals with a rover and rely on a camera- drone for reconnaissance, while keeping the rover out of harm and managing limited resources. In this paper we provide an account of how we designed Orbitia’s pedagogical structuring by relying on the Johnsons’ cooperative learning approach whose fundamental concept is “positive interdependence”. More particularly, we show how we worked on resource, role and task inter- dependence to design three collaboration-inducing ‘flagship’ devices: the rover- steering-device (RSD), the item-locating-device (ILD) and the responsibility- activating-device (RAD).
Researchers ; Professionals
http://hdl.handle.net/10993/43954
10.1007/978-3-030-50729-9
https://link.springer.com/chapter/10.1007/978-3-030-50729-9_45
FnR ; FNR11632733 > Patrick Sunnen > ORBIT > Overcoming Breakdowns in Teams with Interactive Tabletops > 01/09/2018 > 31/08/2021 > 2017

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