Profil

BERNARD Steve

University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > LUCET

Main Referenced Co-authors
SONNLEITNER, Philipp  (9)
INOSTROZA FERNANDEZ, Pamela Isabel  (2)
KELLER, Ulrich  (2)
KINIF, Pierrick Sophian G  (2)
RATHMACHER, Yannick  (2)
Main Referenced Keywords
AIG (4); autoMATH (4); Assessment (3); Model-based (3); ÉpStan (3);
Main Referenced Unit & Research Centers
Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Luxembourg Centre for Educational Testing (LUCET) (2)
Main Referenced Disciplines
Education & instruction (9)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (1)

Publications (total 10)

The most downloaded
2 downloads
HOLL, E., BERNARD, S., & MELZER, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189 https://hdl.handle.net/10993/42971

The most cited

33 citations (Scopus®)

HOLL, E., BERNARD, S., & MELZER, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189 https://hdl.handle.net/10993/42971

SONNLEITNER, P., BERNARD, S., & UGEN, S. (07 November 2024). Emerging Trends In e-Assessment: Insights From OASYS And The Impact Of Generative Item Models [Paper presentation]. CIDREE Conference 2024, Belgrade, Serbia.
Editorial reviewed

SONNLEITNER, P., BERNARD, S., & UGEN, S. (2024). Emerging Trends in Computer-Based Testing: Insights from OASYS and the Impact of Generative Item Models. In B. Ranđelović, E. Karalić, K. Aleksić, ... D. Đukić (Eds.), E-testing and computer-based assessment (2024, pp. 82 - 99). Belgrade, Serbia: CIDREE Yearbook 2024. Belgrade: Institute for Education Quality and Evaluation.
Editorial reviewed

BERNARD, S., RATHMACHER, Y., KELLER, U., KINIF, P. S. G., & SONNLEITNER, P.*. (17 September 2024). autoMATH: automatic mathematic item generation purposefully not powered by AI [Paper presentation]. 53rd DGPs Congress / 15th ÖGP Conference, Vienna, Austria.
Peer reviewed

SONNLEITNER, P., BERNARD, S., INOSTROZA FERNANDEZ, P. I., & HORNUNG, C. (17 September 2024). Testaufgaben nach Maß: Erfahrungen hinsichtlich Vorhersagbarkeit und Fairness University of Luxembourg generativer Itemmodelle in Mathematik [Paper presentation]. 53. Kongress der Deutschen Gesellschaft für Psychologie, Vienna, Austria.
Peer reviewed

BERNARD, S., RATHMACHER, Y., KINIF, P. S. G., KELLER, U., & SONNLEITNER, P.*. (03 July 2024). Automatic math item generator “autoMATH”: Bridging the gap between tradition and AI? [Paper presentation]. Iternational Test Commission (ITC) Conference 2024, Granada, Spain.
Peer reviewed

SONNLEITNER, P., & BERNARD, S. (28 February 2024). Algorithmically Generating Math Items: Lessons learned in Fairness and Technology [Paper presentation]. Symposium “Mathematic assessments and advanced psychometric applications & challenges", Dortmund, Germany.

BERNARD, S., & SONNLEITNER, P. (28 February 2024). autoMATH: An automatic item generator purposefully not based on AI! A look at where we came from and where we are now [Paper presentation]. Symposium “Mathematic assessments and advanced psychometric applications & challenges", Dortmund, Germany.
Peer reviewed

BERNARD, S., & SONNLEITNER, P. (2024). Dorobber gëtt gekuckt! Eng Eye-Tracking Pilotstudie mat Kanner: Wou leit de Fokus, a wat kann een dorausser leieren? In C. GEORGES, C. HORNUNG, C. MULLER, P. SONNLEITNER, C. SCHILTZ, S. UGEN, ... V. CORNU, LEARN Newsletter - Editioun 2024 (pp. 17-18). Esch-sur-Alzette, Luxembourg: LEARN - learning expertise and research network.

BERNARD, S., INOSTROZA FERNANDEZ, P. I., GAMO, S., MICHELS, M. A., & SONNLEITNER, P. (09 November 2023). AIG and student math assessment: Psychometric characteristics of automatically generated items [Paper presentation]. LUXERA 2023 Emerging Researcher’s Conference, Belval, Luxembourg.
Peer reviewed

HOLL, E., BERNARD, S., & MELZER, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189
Peer reviewed

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