SONNLEITNER, P., & BERNARD, S. (28 February 2024). Algorithmically Generating Math Items: Lessons learned in Fairness and Technology [Paper presentation]. Symposium “Mathematic assessments and advanced psychometric applications & challenges", Dortmund, Germany. |
BERNARD, S., & SONNLEITNER, P. (28 February 2024). autoMATH: An automatic item generator purposefully not based on AI! A look at where we came from and where we are now [Paper presentation]. Symposium “Mathematic assessments and advanced psychometric applications & challenges", Dortmund, Germany. Peer reviewed |
BERNARD, S., & SONNLEITNER, P. (2024). Dorobber gëtt gekuckt! Eng Eye-Tracking Pilotstudie mat Kanner: Wou leit de Fokus, a wat kann een dorausser leieren? In C. GEORGES, C. HORNUNG, C. MULLER, P. SONNLEITNER, C. SCHILTZ, S. UGEN, ... V. CORNU, LEARN Newsletter - Editioun 2024 (pp. 17-18). Esch-sur-Alzette, Luxembourg: LEARN - learning expertise and research network. |
BERNARD, S., INOSTROZA FERNANDEZ, P. I., GAMO, S., MICHELS, M. A., & SONNLEITNER, P. (09 November 2023). AIG and student math assessment: Psychometric characteristics of automatically generated items [Paper presentation]. LUXERA 2023 Emerging Researcher’s Conference, Belval, Luxembourg. Peer reviewed |
Holl, E., Bernard, S., & Melzer, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189 Peer reviewed |