Profil

HOLL Elisabeth

Main Referenced Co-authors
MELZER, André  (16)
RISCHER, Katharina Miriam  (6)
BATTISTUTTA, Layla  (5)
Barcatta, Katharina (3)
Huber, Kerstin (3)
Main Referenced Keywords
decision-making (8); morality (8); video games (8); gaming (5); virtual reality (4);
Main Referenced Disciplines
Communication & mass media (16)
Social & behavioral sciences, psychology: Multidisciplinary, general & others (7)
Neurosciences & behavior (4)
Social, industrial & organizational psychology (1)

Publications (total 28)

The most downloaded
3809 downloads
HOLL, E. (May 2019). Rise of the machines - Moral decisions in Detroit: Become Human [Paper presentation]. 69th Annual International Communication Association Conference. https://hdl.handle.net/10993/39629

The most cited

31 citations (Scopus®)

HOLL, E., BERNARD, S., & MELZER, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189 https://hdl.handle.net/10993/42971

HOLL, E., WAGENER, G. L., & MELZER, A. (2024). Do gender stereotypes affect gaming performance? Testing the Stereotype Threat effect in video games. Game Studies.
Peer Reviewed verified by ORBi

HOLL, E. (2022). Moral Decision-Making in Video Games [Doctoral thesis, Unilu - University of Luxembourg]. ORBilu-University of Luxembourg. https://orbilu.uni.lu/handle/10993/51588

HOLL, E., STEFFGEN, G., & MELZER, A. (2022). To Kill or Not to Kill – An experimental test of moral Decision-Making in gaming. Entertainment Computing. doi:10.1016/j.entcom.2022.100485
Peer reviewed

Barcatta, K., HOLL, E., BATTISTUTTA, L., VAN DER MEULEN, M., & RISCHER, K. M. (05 January 2022). When less is more: Investigating factors influencing the distraction effect of virtual reality from pain. Frontiers in Pain Research, 2, 1-11. doi:10.3389/fpain.2021.800258
Peer reviewed

HOLL, E., & MELZER, A. (2022). Moral minds in gaming – A quantitative case study of moral decisions in Detroit: Become Human. Journal of Media Psychology. doi:10.1027/1864-1105/a000323
Peer Reviewed verified by ORBi

Grohmann, L., HOLL, E., & MELZER, A. (September 2021). Moral Judgment in Video Games: Effects of Medium, Moral Intuitions and Media-Based Empathy [Paper presentation]. 12th Media Psychology Conference, Aachen, Germany.

MELZER, A., & HOLL, E. (September 2021). An Integrative Model of Moral Processing for the Video Game Medium [Paper presentation]. 12th Media Psychology Conference.

HOLL, E., & MELZER, A. (September 2021). To kill or not to kill - Behavioral, physiological and personality markers of moral decision-making in video games [Paper presentation]. 12th Media Psychology Conference.

HOLL, E., & RISCHER, K. M. (June 2021). Analgesic effects of interacting with a VR game and associated psychophysiological responses [Paper presentation]. Psychologie und Gehirn 2021.

HOLL, E., RISCHER, K. M., BATTISTUTTA, L., & Barcatta, K. (May 2021). Virtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects [Paper presentation]. 72nd Annual International Communication Association Conference.

HOLL, E., WAGENER, G. L., & MELZER, A. (May 2021). Motivation to Play Scale (MOPS): Measuring Gaming Motivation With a Comprehensive Instrument [Paper presentation]. 71st Annual Internation Communication Association Conference.

RISCHER, K. M., Barcatta, K., BATTISTUTTA, L., & HOLL, E. (March 2021). Investigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis [Paper presentation]. 8th MindBrainBody Symposium.

HOLL, E., HALE, M.-L., & MELZER, A. (2020). Corona and the Media. In G. MEIN & J. PAUSE, Self and Society in the Corona Crisis. Melusina Press.

MELZER, A., HOLL, E., & HALE, M.-L. (2020). Mediennutzung in den Zeiten von Pandemie und Lockdown. In C. Benoy (Ed.), COVID-19 - Ein Virus nimmt Einfluss auf unsere Psyche. Einschätzungen und Maßnahmen aus psychologischer Perspektive. Kohlhammer.

HOLL, E., RISCHER, K. M., BATTISTUTTA, L., & BARCATTA, K. (May 2020). Play the Pain Away: Pain Regulation and Attention in Virtual Reality [Paper presentation]. 70th Annual International Communication Association Conference.

HOLL, E., Bernard, S., & MELZER, A. (May 2020). Understanding Moral Decision-Making in Video Games: A Focus Group Study [Paper presentation]. 70th Annual International Communication Association Conference.

RISCHER, K. M., BARCATTA, K., BATTISTUTTA, L., & HOLL, E. (March 2020). Investigating the role of individual differences in the analgesic response to a virtual reality game: An exploratory analysis (accepted submission, but symposium was cancelled due to COVID-19) [Paper presentation]. 8th MindBrainBody Symposium (cancelled due to COVID-19).

MELZER, A., & HOLL, E. (2020). Players' moral decisions in virtual worlds: Morality in video games. New York, United States: Oxford University Press.

HOLL, E., BERNARD, S., & MELZER, A. (2020). Moral decision-making in video games: A focus group study on player perceptions. Human Behavior and Emerging Technologies, 1-10. doi:10.1002/hbe2.189
Peer reviewed

HOLL, E. (2020). Virtuelle Realität, das Spiel der Zukunft. In W. AMANN & H. SIEBURG (Eds.), Spiel-Werke: Perspektiven auf literarische Spiele und Games. transcript.

HOLL, E., Wagener, G. L., & MELZER, A. (17 September 2019). Male vs female gamers: Testing the stereotype threat effect in video gaming [Paper presentation]. 17th Conference of the Social Psychology Section, Cologne, Germany.

HOLL, E., Bernard, S., & MELZER, A. (2019). “It felt wrong to me to play that way” Understanding moral decision-making in video games through focus group discussions. In S. Nebel, D. Pietschmann, S. Schneider, K. Koban, M. Beege, A. Skulmowski, P. Ohler, ... G. D. Rey (Eds.), Proceedings of the Media Psychology Division. Chemnitz, Unknown/unspecified: University Press.
Peer reviewed

HOLL, E. (May 2019). Rise of the machines - Moral decisions in Detroit: Become Human [Paper presentation]. 69th Annual International Communication Association Conference.

HOLL, E., Wagener, G. L., & MELZER, A. (May 2019). Who’s afraid of Donkey Kong? Testing the Stereotype Threat Effect in Video Gaming [Paper presentation]. 69th Annual International Communication Association (ICA) Conference.

HOLL, E., & MELZER, A. (03 November 2018). It's not only the game, it's also the player: The role of player personality in violent video game preference [Paper presentation]. 23rd Workshop on Aggression.

HOLL, E., Huber, K., Liebold, B., & Pietschmann, D. (28 May 2018). Identifying the Cognitive Mechanism Behind Breaks in Presence using Measures of Attention [Paper presentation]. The 68th Annual Conference of the International Communication Association.

Liebold, B., Pietschmann, D., Huber, K., HOLL, E., & Brill, M. (07 September 2017). We are slowly getting there: Towards Continuous Assessment of Presence in Virtual Environments [Paper presentation]. 10th Conference of the Media Psychology Division.

Huber, K., HOLL, E., Liebold, B., Pietschmann, D., & Wolfrum, K. (28 May 2017). A Modified Secondary Task Reaction Time Paradigm for Research on Breaks in Presence [Paper presentation]. The 67th Annual Conference of the International Communication Association.

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