Reference : Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regard...
Parts of books : Contribution to collective works
Social & behavioral sciences, psychology : Multidisciplinary, general & others
http://hdl.handle.net/10993/6770
Pervasive Gaming as a Potential Solution to Traffic Congestion: New Challenges Regarding Ethics, Privacy and Trust
English
Koenig, Vincent[University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) >]
Boehm, Franziska[University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS) ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)]
McCall, Roderick[University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
2012
Entertainment Computing - ICEC 2012
Springer
586-593
Yes
978-3-642-33541-9
Heidelberg
[en] ethics ; privacy ; trust ; game ; car ; traffic
[en] The following paper presents a review of the ethical, privacy and trust aspects relating to pervasive gaming in particular within the domain of traffic congestion. The paper deals explicitly with the challenges involved that fall between the gaps standard ethical practice and scientific research when studies comprise of those in the lab (where collection and use is heavily controlled) and those which take place in the wild where there is the requirement to share data possibly with external parties. Also where the nature of such work is at the borders of the concept of traditional study and a commercial running prototype.