History; Game Studies; Game Design; Migration; Digital Pedagogy; Digital Literacy; Education; Mapping; Spatial Humanities; Digital Humanities; Educational Game; Luxembourg; USA
Abstract :
[en] Historical game development is a still-emerging area of Digital Humanities
theory and praxis that crosses and challenges many disciplinary borders.
Requiring strong humanities expertise in historical research and educa-
tional theory, as well as many artistic and technical skills from the fields of
computer science, digital art, and game design, such projects foster strong
multi-disciplinary teams. This paper discusses the co-authors’ ongoing
collaboration to develop an educational historical game called The Migrants’
Chronicles, which seeks to balance pedagogical goals with engaging game-
play in order to create a game that is equally fun and educational. After
providing an overview of the project origins, a detailed discussion of the
pedagogical concepts driving the game, and the practical methodologies
used to translate historical knowledge into game play, the paper concludes
by suggesting a series of best practices for a collaborative co-design process
for historical game development.
Disciplines :
Education & instruction
Author, co-author :
Mason, Austin ✱; Carleton College
Funken, Franziska ✱; Cologne Game Lab
Guardiola, Emmanuel ✱; Cologne Game Lab
JUNGBLUT, Marie-Paule ✱; University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Humanities (DHUM) > History
PAUSE, Johannes ✱; University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Humanities (DHUM) > German Studies
✱ These authors have contributed equally to this work.
External co-authors :
yes
Language :
English
Title :
Balancing Education and Engagement. A Suggested Co-design Process for Historical Game Development
Publication date :
November 2024
Journal title :
Digital Humanities Benelux Journal
eISSN :
2666-6952
Publisher :
DH Benelux, Netherlands
Special issue title :
Crossing Borders: Digital Humanities Research Across Languages and Modalities