Reference : The future of CHI(Art): Can Body of Text Replace a Real Body?
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Theoretical & cognitive psychology
http://hdl.handle.net/10993/55153
The future of CHI(Art): Can Body of Text Replace a Real Body?
English
Gubenko, Alla mailto []
Tavares Vanden Berghe, Anastasia mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > >]
28-Apr-2023
Recently a variety of new creativity support tools (e.g., Midjourney, DALL·E 2, Stable Diffusion) has been launched, making the creative process as accessible as ever. However, these new artificial creative aids—Text-to-Image Generation models — ultimately hinge on human textual prompts. Using only a textual description, a person can generate new, high-quality images without previous art training or learning domain-specific skills. The adoption of these novel artistic tools is accompanied by the development of online marketplaces where one can buy successful prompts. The new type of creative process becomes more and more linguistically loaded and disembodied, i.e., not requiring any physical and multimodal interaction with artistic materials, tools, or media. This paper visualizes such disembodied creative practice and triggers reflections on the future of art and the impact of technology on human domain-related skills.
Yes
International
ACM CHI’23 Workshop
28-04-2023
[en] Text-based co-creation ; prompt engineering ; text-to-image generation ; artificial creative aids ; creative deskilling ; generative art
[en] Recently a variety of new creativity support tools (e.g., Midjourney, DALL·E 2, Stable Diffusion) has been launched, making the creative process as accessible as ever. However, these new artificial creative aids—Text-to-Image Generation models — ultimately hinge on human textual prompts. Using only a textual description, a person can generate new, high-quality images without previous art training or learning domain-specific skills. The adoption of these novel artistic tools is accompanied by the development of online marketplaces where one can buy successful prompts. The new type of creative process becomes more and more linguistically loaded and disembodied, i.e., not requiring any physical and multimodal interaction with artistic materials, tools, or media. This paper visualizes such disembodied creative practice and triggers reflections on the future of art and the impact of technology on human domain-related skills.
Researchers ; Professionals ; Students ; General public
http://hdl.handle.net/10993/55153

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