Article (Périodiques scientifiques)
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
CARDOSO-LEITE, Pedro; Kludt, Rachel; Vignola, Gianluca et al.
2016In Attention, perception & psychophysics, 78 (1), p. 218-41
Peer reviewed
 

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Mots-clés :
Media multitasking; Attention; Cognition; Video Games/psychology
Résumé :
[en] Technology has the potential to impact cognition in many ways. Here we contrast two forms of technology usage: (1) media multitasking (i.e., the simultaneous consumption of multiple streams of media, such a texting while watching TV) and (2) playing action video games (a particular subtype of video games). Previous work has outlined an association between high levels of media multitasking and specific deficits in handling distracting information, whereas playing action video games has been associated with enhanced attentional control. Because these two factors are linked with reasonably opposing effects, failing to take them jointly into account may result in inappropriate conclusions as to the impacts of technology use on attention. Across four tasks (AX-continuous performance, N-back, task-switching, and filter tasks), testing different aspects of attention and cognition, we showed that heavy media multitaskers perform worse than light media multitaskers. Contrary to previous reports, though, the performance deficit was not specifically tied to distractors, but was instead more global in nature. Interestingly, participants with intermediate levels of media multitasking sometimes performed better than both light and heavy media multitaskers, suggesting that the effects of increasing media multitasking are not monotonic. Action video game players, as expected, outperformed non-video-game players on all tasks. However, surprisingly, this was true only for participants with intermediate levels of media multitasking, suggesting that playing action video games does not protect against the deleterious effect of heavy media multitasking. Taken together, these findings show that media consumption can have complex and counterintuitive effects on attentional control.
Disciplines :
Neurosciences & comportement
Auteur, co-auteur :
CARDOSO-LEITE, Pedro ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
Kludt, Rachel
Vignola, Gianluca
MA, Wei ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > SerVal
Green, C. Shawn
Bavelier, Daphne
Co-auteurs externes :
yes
Langue du document :
Anglais
Titre :
Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.
Date de publication/diffusion :
2016
Titre du périodique :
Attention, perception & psychophysics
ISSN :
1943-3921
eISSN :
1943-393X
Volume/Tome :
78
Fascicule/Saison :
1
Pagination :
218-41
Peer reviewed :
Peer reviewed
Disponible sur ORBilu :
depuis le 04 avril 2021

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