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Bringing empathy into play: On the effects of empathy in violent and nonviolent video games
Happ, Christian; Melzer, André; Steffgen, Georges
2011In Anacleto, J.L.; Fels, S.; Graham, N. et al. (Eds.) Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972
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Keywords :
video games; empathy; aggression; prosocial behavior
Abstract :
[en] While violent media has adverse effects on cognition, emotion and behavior, prosocial content promotes these variables in a prosocial way. Greater individual levels of empathy as well as increasing the level of empathy in media content typically foster prosocial behavior and reduce aggression. Two experiments replicated game content findings, and also showed that inducing empathy prior to a video game had a positive influence on behavior. However, under certain circumstances, inducing empathy before playing a violent video game may even have negative effects on behavior. As empathy is a common tool in prevention programs, the implications of these findings are discussed.
Disciplines :
Social, industrial & organizational psychology
Identifiers :
UNILU:UL-CHAPTER-2011-187
Author, co-author :
Happ, Christian ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Melzer, André ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Steffgen, Georges ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Language :
English
Title :
Bringing empathy into play: On the effects of empathy in violent and nonviolent video games
Publication date :
2011
Event name :
Entertainment Computing – ICEC 2011
Event date :
from 05-10-2011 to 08-10-2011
Audience :
International
Main work title :
Entertainment Computing - ICEC 2011: 10th International Conference, ICEC 2011, Vancouver, BC, Canada, October 5-8, 2011, 6972
Editor :
Anacleto, J.L.
Fels, S.
Graham, N.
Kapralos, B.
El-Nasr, M.S.
Stanley, K.
Publisher :
Springer
ISBN/EAN :
978-3-642-24499-5 (Print) 978-3-642-24500-8 (Online)
Collection name :
LNCS
Pages :
371-374
Peer reviewed :
Peer reviewed
Available on ORBilu :
since 25 July 2013

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