moral psychology; decision-making; ethically notable games
Résumé :
[en] Moral decisions in video games have become increasingly popular. This work in progress project applies established theories on mediated morality (e.g., MIME; Tamborini, 2011) to the cutting-edge video game Detroit: Become Human. The in the game implemented feature of displaying world statistics provides valuable information on how players engage in meaningful moral decision within a virtual world. Statistics will be aggregated and analyzed in relation to the available decision time span, the involved characters and different moral foundations.
Disciplines :
Communication & médias
Auteur, co-auteur :
HOLL, Elisabeth ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Co-auteurs externes :
no
Langue du document :
Anglais
Titre :
Rise of the machines - Moral decisions in Detroit: Become Human
Date de publication/diffusion :
mai 2019
Nom de la manifestation :
69th Annual International Communication Association Conference