Reference : Rise of the machines - Moral decisions in Detroit: Become Human
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Communication & mass media
http://hdl.handle.net/10993/39629
Rise of the machines - Moral decisions in Detroit: Become Human
English
Holl, Elisabeth mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
May-2019
Yes
69th Annual International Communication Association Conference
from 24-05-2019 to 28-05-2019
[en] moral psychology ; decision-making ; ethically notable games
[en] Moral decisions in video games have become increasingly popular. This work in progress project applies established theories on mediated morality (e.g., MIME; Tamborini, 2011) to the cutting-edge video game Detroit: Become Human. The in the game implemented feature of displaying world statistics provides valuable information on how players engage in meaningful moral decision within a virtual world. Statistics will be aggregated and analyzed in relation to the available decision time span, the involved characters and different moral foundations.
http://hdl.handle.net/10993/39629

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