Reference : SoLeMiO: Semantic Integration of Learning Material in Office
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
Educational Sciences
http://hdl.handle.net/10993/36971
SoLeMiO: Semantic Integration of Learning Material in Office
English
Grevisse, Christian mailto [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
Manrique, Rubén mailto [Universidad de los Andes > Systems and Computing Engineering Department]
Mariño, Olga mailto [Universidad de los Andes > Systems and Computing Engineering Department]
Rothkugel, Steffen mailto [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC) >]
15-Oct-2018
Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018
Yes
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018
from 15-10-2018 to 18-10-2018
[en] Learners throughout different educational levels and study domains use a significant amount of time to consult learning material. In addition to the resources given by their teachers, further information might be required by the learner. However, leaving the study context to search for related material may lead to distraction or even abandonment of the learning task. Furthermore, traditional learning resources do not foster active learning. In this paper, we present SoLeMiO, a plugin for Office applications, which identifies key concepts in a document and thereby integrates related, heterogeneous resources from an open corpus. We employ concept recognition tools to determine concepts from different domains. Thereupon, resources from different repositories are suggested to the learner and can be consulted from within the current document. Aside from traditional learning resources, active learning is fostered through gamification activities. We showcase the applicability of our approach in multiple disciplines with concrete examples.
http://hdl.handle.net/10993/36971

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