Student response systems; Gamification; Active learning
Résumé :
[en] Student response systems as an active learning strategy have shown to be useful in different study domains. With the advent of gamification, these environments have become very popular to improve student engagement. However, existing solutions only provide a static set of activity types and limit their use to classrooms. In this paper, we present Yactul, an extensible game-based student response framework for active learning. Our ecosystem fosters continuous learning both in the collaborative setting of the classroom and the private study environment of the student. Our modular architecture enables a seamless integration of activities from a broad and extensible set. In addition, a mobile app for offline learning extends the experience outside the classroom and allows to replay quizzes anywhere and anytime, track the progress of an individual learner and suggest activities on topics that require more studying.
Disciplines :
Sciences informatiques Education & enseignement
Auteur, co-auteur :
GREVISSE, Christian ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
BOTEV, Jean ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
ROTHKUGEL, Steffen ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
Co-auteurs externes :
no
Langue du document :
Anglais
Titre :
Yactul: An Extensible Game-Based Student Response Framework for Active Learning
Date de publication/diffusion :
2017
Nom de la manifestation :
XVIII Encuentro Internacional Virtual Educa
Lieu de la manifestation :
Bogotá, Colombie
Date de la manifestation :
from 13-06-2017 to 16-06-2017
Titre de l'ouvrage principal :
Ponencias del XVIII Encuentro Internacional Virtual Educa, Colombia 2017