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Reducing congestion through persuasive gaming
McCall, Roderick; Kracheel, Martin; Koenig, Vincent
2012Mobile HCI


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Keywords :
Persuasive gaming; traffic congestion; real life game; driver behavior
Abstract :
[en] In this paper we provide an overview of the I-GEAR (incentives and gaming environments for automobile routing) project that is intended to reduce traffic congestion in Luxembourg through the use of persuasive gaming. In order to illustrate some of the issues involved we also present an outline concept of a live game in which we propose to encourage the workshop participants to take part. If a sufficient number of workshop participants take part, this real life game could even be used as a small scale study within the project.
Disciplines :
Social & behavioral sciences, psychology: Multidisciplinary, general & others
Author, co-author :
McCall, Roderick ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Kracheel, Martin ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Koenig, Vincent ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Educational Measurement and Applied Cognitive Science (EMACS)
Language :
Title :
Reducing congestion through persuasive gaming
Publication date :
Event name :
Mobile HCI
Event date :
Audience :
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since 24 October 2013


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