human error; cognitive load; eye-tracking; virtual reality; biosignals; deep learning
Abstract :
[en] Human error remains a major source of accidents and casualties across domains, from manufacturing to healthcare. Building on Rasmussen’s Skill–Rule–Knowledge (SRK) model and Reason’s taxonomy, we investigate whether eye-tracking data can classify and predict cognitive error types. We conducted an 18-month longitudinal study in virtual reality (VR), collecting over 60 hours of eye-tracking data from two participants performing mental arithmetic. Samples were labeled as Correct, Missed, or Wrong and used to train an LSTM neural network. The model reliably separated correct from missed responses using pupil diameter, gaze dynamics, and blinks. However, wrong responses were frequently confused with correct ones, reflecting the challenge of detecting skill-based slips accompanied by false confidence. Predicting human error is especially critical when conventional practice is costly or risky, such as high-precision surgery or military operations. Our findings highlight the potential of eye-tracking data to advance the understanding, prediction, and prevention of human error.
Disciplines :
Computer science
Author, co-author :
NIKNAM, Sahar ; University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
SIULHIN, Vladyslav ; University of Luxembourg > Luxembourg Centre for Contemporary and Digital History (C2DH) > Contemporary History of Luxembourg
BOTEV, Jean ; University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Computer Science (DCS)
External co-authors :
no
Language :
English
Title :
Oopses and Ohs: An Eye-Tracking Study of Human Errors in Virtual Reality
Publication date :
2026
Event name :
The 33rd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR)
Event place :
Daegu, South Korea
Event date :
21-25 March 2026
Audience :
International
Main work title :
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Longitudinal eye-tracking data collected from two participants engaged in a mental arithmetic task in virtual reality, spanning 18- and 6-month periods.