3D Gaussian Splatting; 3D Visualization; Game Development; Large-scale Terrain Reconstruction; Simulation; 3-d terrains; 3d gaussian splatting; Game development; Gaussians; Large-scale terrain; Large-scale terrain reconstruction; Splatting; Visualization and simulation; Information Systems; Geography, Planning and Development
Abstract :
[en] The fusion of low-cost unmanned aerial systems (UAS) with advanced photogrammetric techniques has revolutionized 3D terrain reconstruction, enabling the automated creation of detailed models. Concurrently, the advent of 3D Gaussian Splatting has introduced a paradigm shift in 3D data representation, offering visually realistic renditions distinct from traditional polygon-based models. Our research builds upon this foundation, aiming to integrate Gaussian Splatting into interactive simulations for immersive virtual environments. We address challenges such as collision detection by adopting a hybrid approach, combining Gaussian Splatting with photogrammetry-derived meshes. Through comprehensive experimentation covering varying terrain sizes and Gaussian densities, we evaluate scalability, performance, and limitations. Our findings contribute to advancing the use of advanced computer graphics techniques for enhanced 3D terrain visualization and simulation.
Disciplines :
Engineering, computing & technology: Multidisciplinary, general & others
Author, co-author :
Chen, Meida; Institute for Creative Technologies, University of Southern California, Los Angeles, United States
Lal, Devashish; Institute for Creative Technologies, University of Southern California, Los Angeles, United States
Yu, Zifan; Department of Computer Science, Arizona State University, United States
Xu, Jiuyi; Institute for Creative Technologies, University of Southern California, Los Angeles, United States
Feng, Andrew; Institute for Creative Technologies, University of Southern California, Los Angeles, United States
You, Suya; DEVCOM Army Research Laboratory, United States
NURUNNABI, Abdul Awal Md ; University of Luxembourg > Faculty of Science, Technology and Medicine (FSTM) > Department of Engineering (DoE)
Shi, Yangming; The Department of Civil and Environmental Engineering, Colorado School of Mines, United States
External co-authors :
yes
Language :
English
Title :
Large-Scale 3D Terrain Reconstruction Using 3D Gaussian Splatting for Visualization and Simulation
Publication date :
11 June 2024
Event name :
ISPRS TC II Mid-term Symposium “The Role of Photogrammetry for a Sustainable World”, 11–14 June 2024, Las Vegas, Nevada, USA
Event place :
Las Vegas, Usa
Event date :
11-06-2024 => 14-06-2024
Audience :
International
Journal title :
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives
ISSN :
1682-1750
Publisher :
International Society for Photogrammetry and Remote Sensing
The authors would like to thank our primary sponsors of this research: US Army Simulation and Training Technology Center (STTC). They would also like to acknowledge the assistance provided by Army Futures Command (AFC) and Synthetic Training Environment (STE). This work is supported by University Affiliated Research Center (UARC) award W911NF-14-D-0005. Statements and opinions expressed and content included do not necessarily reflect the position or the policy of the Government, and no official endorsement should be inferred.
Kerbl, B., Kopanas, G., Leimkühler, T., & Drettakis, G. (2023). 3D Gaussian Splatting for Real-Time Radiance Field Rendering. ACM Transactions on Graphics, 42(4).
Chen, M., Hu, Q., Yu, Z., Thomas, H., Feng, A., Hou, Y., McCullough, K., Ren, F., & Soibelman, L. (2022). STPLS3D: A large-scale synthetic and real aerial photogrammetry 3d point cloud dataset. 33rd British Machine Vision Conference, (BMVC), London, UK.