S. Alves, A. Callado, and P. Jucá. Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games. In 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), pp. 71-79, 2020. doi: 10. 1109/SBGames51465. 2020. 00020
A. O. Bebko and N. F. Troje. bmlTUX: Design and Control of Experiments in Virtual Reality and Beyond. i-Perception, 11 (4): 2041669520938400, 2020. doi: 10. 1177/2041669520938400
O. Benjamin, K. Yukari, S. Aria, S. Reiko, M. Kouta, S. Ayahiko, and M. Tetsuya. Crystal Vibes feat. Ott: A psychedelic musical virtual reality experience utilising the full-body vibrotactile haptic synesthesia suit. IEEE, 2017. doi: 10. 1109/vsmm. 2017. 8346269
J. Botev, K. Drewing, H. Hamann, Y. Khaluf, P. Simoens, and V. Argiro. ChronoPilot-Modulating Time Perception. In Proceedings of the 4th IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2021), pp. 215-218. IEEE, 2021. doi: 10. 1109/AIVR52153. 2021. 00049
J. Brookes, M. Warburton, M. Alghadier, M. Mon-Williams, and F. Mushtaq. Studying human behavior with virtual reality: The Unity Experiment Framework. Behavior Research Methods, 52 (2): 455-463, 2020. doi: 10. 3758/s13428-019-01242-0
M. Davydenko and J. Peetz. Time grows on trees: The effect of nature settings on time perception. 54: 20-26, 2017. doi: 10. 1016/j. jenvp. 2017. 09. 003
S. Droit-Volet, D. Ramos, J. L. O. Bueno, and E. Bigand. Music, emotion, and time perception: The influence of subjective emotional valence and arousal Frontiers in Psychology, 4: 417, 2013. doi: 10. 3389/fpsyg. 2013. 00417
M. Fornaciai, R. Arrighi, and D. C. Burr. Adaptation-Induced Compression of Event Time Occurs Only for Translational Motion. 6 (1), 2016. doi: 10. 1038/srep23341
R. Gebbers and V. I. Adamchuk. Precision Agriculture and Food Security. Science, 327 (5967): 828-831, 2010. doi: 10. 1126/science. 1183899
G. J. Gorn, A. Chattopadhyay, J. Sengupta, and S. Tripathi. Waiting for the Web: How Screen Color Affects Time Perception. 41 (2): 215-225, 2004. doi: 10. 1509/jmkr. 41. 2. 215. 28668
D. Hammerschmidt, C. Wöllner, J. London, and B. Burger. Disco Time: The Relationship Between Perceived Duration and Tempo in Music. Music & Science, 4: 2059204320986384, 2021. doi: 10. 1177/ 2059204320986384
M. Landeck, F. Unruh, J.-L. Lugrin, and M. E. Latoschik. Metachron: A framework for time perception research in VR. In 26th ACM Symposium on Virtual Reality Software and Technology. ACM, 2020. doi: 10. 1145/3385956. 3422111
J. J. LaViola, D. A. Bowman, E. Kruijff, I. Poupyrev, and R. P. McMahan. 3D User Interfaces: Theory and Practice. Addison-Wesley Professional, 2 ed., 2017.
U. Lee and J. Tanaka. Finger Identification and Hand Gesture Recognition Techniques for Natural User Interface. In Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, p. 274-279. Association for Computing Machinery, 2013. doi: 10. 1145/2525194. 2525296
X. Lou, X. A. Li, P. Hansen, and P. Du. Hand-adaptive user interface: improved gestural interaction in virtual reality. Virtual Reality, 25 (2): 367-382, 2021. doi: 10. 1007/s10055-020-00461-7
K. Lupinetti, A. Ranieri, F. Giannini, and M. Monti. 3D Dynamic Hand Gestures Recognition Using the Leap Motion Sensor and Convolutional Neural Networks. In Augmented Reality, Virtual Reality, and Computer Graphics, pp. 420-439. Springer International Publishing, 2020. doi: doi. org/10. 48550/arXiv. 2003. 01450
A. McBratney, B. Whelan, T. Ancev, and J. Bouma. Future Directions of Precision Agriculture. Precision Agriculture, 6 (1): 7-23, 2005. doi: 10. 1007/s11119-005-0681-8
S. Picard and J. Botev. Rhythmic Stimuli Effects on Subjective Time Perception in Immersive Virtual Environment. In Proceedings of the 14th International Workshop on Immersive Mixed and Virtual Environment Systems, p. 5-11. Association for Computing Machinery, 2022. doi: 10. 1145/3534086. 3534330
F. J. Pierce and P. Nowak. Aspects of Precision Agriculture. vol. 67, pp. 1-85. Academic Press, 1999. doi: 10. 1016/S0065-2113 (08)60513-1
J. Reif and W. Alhalabi. Advancing Attention Control Using VRInduced Multimodal Artificial Synesthesia, 2018. doi: 10. 20944/ preprints201808. 0134. v1
C. Schatzschneider, G. Bruder, and F. Steinicke. Who turned the clock Effects of Manipulated Zeitgebers, Cognitive Load and Immersion on Time Estimation. 22 (4): 1387-1395, 2016. doi: 10. 1109/tvcg. 2016. 2518137
I. Schuetz, H. Karimpur, and K. Fiehler. vexptoolbox: A software toolbox for human behavior studies using the Vizard virtual reality platform. Behavior Research Methods, 55 (2): 570-582, 2023. doi: 10. 3758/s13428-022-01831-6
B. Shneiderman, C. Plaisant, M. Cohen, S. Jacobs, N. Elmqvist, and N. Diakopoulos. Designing the User Interface: Strategies for Effective Human-Computer Interaction. Pearson, 6 ed., 2016. doi: 10. 5555/ 3033040
U. Söderström, M. Baath, and T. Mejtoft. The Users' Time Perception: The Effect of Various Animation Speeds on Loading Screens. In Proceedings of the 36th European Conference on Cognitive Ergonomics. Association for Computing Machinery, 2018. doi: 10. 1145/3232078. 3232092
M. R. Watson, B. Voloh, C. Thomas, A. Hasan, and T. Womelsdorf. USE: An integrative suite for temporally-precise psychophysical experiments in virtual environments for human, nonhuman, and artificially intelligent agents, journal = Journal of Neuroscience Methods. 326: 108374, 2019. doi: doi. org/10. 1016/j. jneumeth. 2019. 108374
B. Yoo, J.-J. Han, C. Choi, K. Yi, S. Suh, D. Park, and C. Kim. 3D User Interface Combining Gaze and Hand Gestures for Large-Scale Display. In CHI '10 Extended Abstracts on Human Factors in Computing Systems, p. 3709-3714. Association for Computing Machinery, 2010. doi: 10. 1145/1753846. 1754043