Communication orale non publiée/Abstract (Colloques, congrès, conférences scientifiques et actes)
Virtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects
HOLL, Elisabeth; RISCHER, Katharina Miriam; BATTISTUTTA, Layla et al.
202172nd Annual International Communication Association Conference
 

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ICA 2021_Subnautica_FullPaper_unblinded.pdf
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Mots-clés :
virtual reality; gaming; pain regulation; distraction effect
Résumé :
[en] Virtual reality has been shown to be a powerful method to divert attention away from pain (Malloy & Milling, 2010) and has been used successfully to temporally relieve patients from pain in clinical settings. However, little is known about the underlying attentional processes involved in pain processing in virtual reality. Therefore, as one of the first studies, this project investigates the role of especially cognitive factors influencing distraction from pain. N = 90 healthy participants played the video game Subnautica in two virtual reality conditions (high vs. low cognitive load). To assess the distraction effect, pain thresholds and psychophysiological measures were assessed during play. Additionally, executive functions and self-reported measures on, e.g., presence, simulation sickness and pain-related subjects were assessed. Results suggest that interactive virtual reality games are a potential tool to alter pain processing, regardless of the level of cognitive load.
Disciplines :
Communication & médias
Auteur, co-auteur :
HOLL, Elisabeth ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
RISCHER, Katharina Miriam ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
BATTISTUTTA, Layla ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
Barcatta, Katharina
Co-auteurs externes :
no
Langue du document :
Anglais
Titre :
Virtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects
Date de publication/diffusion :
mai 2021
Nombre de pages :
25
Nom de la manifestation :
72nd Annual International Communication Association Conference
Date de la manifestation :
from 27-05-2021 to 31-05-2021
Manifestation à portée :
International
Organisme subsidiant :
Doctoral School in Humanities and Social Sciences University of Luxembourg
Disponible sur ORBilu :
depuis le 14 octobre 2021

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