Reference : Virtual reality gaming for pain distraction - Investigation of attentional and psycho...
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Communication & mass media
http://hdl.handle.net/10993/48338
Virtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects
English
Holl, Elisabeth mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) >]
Rischer, Katharina Miriam mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) >]
Battistutta, Layla mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) >]
Barcatta, Katharina []
May-2021
25
Yes
International
72nd Annual International Communication Association Conference
from 27-05-2021 to 31-05-2021
Denver (virtual)
[en] virtual reality ; gaming ; pain regulation ; distraction effect
[en] Virtual reality has been shown to be a powerful method to divert attention away from pain (Malloy & Milling, 2010) and has been used successfully to temporally relieve patients from pain in clinical settings. However, little is known about the underlying attentional processes involved in pain processing in virtual reality. Therefore, as one of the first studies, this project investigates the role of especially cognitive factors influencing distraction from pain. N = 90 healthy participants played the video game Subnautica in two virtual reality conditions (high vs. low cognitive load). To assess the distraction effect, pain thresholds and psychophysiological measures were assessed during play. Additionally, executive functions and self-reported measures on, e.g., presence, simulation sickness and pain-related subjects were assessed. Results suggest that interactive virtual reality games are a potential tool to alter pain processing, regardless of the level of cognitive load.
Doctoral School in Humanities and Social Sciences University of Luxembourg
Researchers
http://hdl.handle.net/10993/48338

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
ICA 2021_Subnautica_FullPaper_unblinded.pdfAuthor postprint408.56 kBView/Open

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.