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Principles underlying the design of a cognitive training game as a research framework
SCHMÜCK, Emmanuel; Flemming, Rory; Schrater, Paul et al.
2019In 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Peer reviewed
 

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Abstract :
[en] Action video games have great potential as cognitive training instruments for their data collection efficiency over standard testing, their natural motive power, and as they have demonstrated benefits for broad aspects of cognition. However, commercial video games do not allow researchers full control over games' unique features and parameters while presently available scientific games violate key criteria, generally lack appeal, and do not collect enough data for principled exploration of the game design space. To capitalize on the benefits of action video games and facilitate a systematic, scientific exploration of video games and cognition, we propose the Cognitive Training Game Framework (CTGF). The CTGF addresses criteria that we believe are important for gamifying an experimental environment, such as modularity, accessibility, adaptivity, and variety. By offering the potential to collect large data sets and to systematically explore scientific hypotheses in a controlled environment, the resulting framework will make significant contributions to cognitive training research.
Disciplines :
Social & behavioral sciences, psychology: Multidisciplinary, general & others
Author, co-author :
SCHMÜCK, Emmanuel ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
Flemming, Rory;  University of Minnesota > Department of Psychology
Schrater, Paul;  University of Minnesota > Department of Psychology
CARDOSO-LEITE, Pedro ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS)
External co-authors :
yes
Language :
English
Title :
Principles underlying the design of a cognitive training game as a research framework
Publication date :
2019
Event name :
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Event organizer :
IEEE
Event date :
from 04-09-2019 to 06-09-2019
Audience :
International
Main work title :
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Pages :
1--2
Peer reviewed :
Peer reviewed
FnR Project :
FNR11242114 - Scientifically Validated Digital Learning Environments, 2016 (01/06/2017-31/01/2023) - Pedro Cardoso-leite
Funders :
FNR - Fonds National de la Recherche
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