Reference : Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text...
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Social & behavioral sciences, psychology : Multidisciplinary, general & others
Computational Sciences
http://hdl.handle.net/10993/44489
Reading Aloud in Human-Computer Interaction: How Spatial Distribution of Digital Text Units at an Interactive Tabletop Contributes to the Participants’ Shared Understanding
English
Heuser, Svenja mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Social Sciences (DSOC) >]
Arend, Béatrice mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Social Sciences (DSOC) >]
Sunnen, Patrick mailto [University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Social Sciences (DSOC) >]
2020
HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence
Staphanidis, Constantine
Kurosu, Masaaki
Degen, Helmut
Reinerman-Jones, Lauren
Springer
Lecture Notes in Computer Science, volume 12424
117-134
Yes
No
International
978-3-030-60116-4
Cham
Switzerland
22nd International Conference on Human-Computer Interaction
from 19-07-2020 to 24-07-2020
Copenhagen
Denmark
[en] Reading aloud ; Interactive tabletop ; Collaboration ; Conversation analysis ; Interface design
[en] This paper is concerned with how the spatial distribution of written informings in a serious game activity at an interactive tabletop (ITT) induces participants to read aloud interactionally relevant information to each other in the process of co-constructing a shared understanding.

Engaging in an unfamiliar game activity, the participants are all equally dependent on written informings from the interface that serve as a game manual and provide crucial information for jointly achieving the game task(s). When it comes to making use of these written informings, we find the participants to read them aloud, making them accountable within the group.

Our findings from multimodal video analysis of two reading-aloud cases suggest that the written informing’s directionality and distribution (here, either designed as ‘distributed’ or ‘shared’ among the interface) regulate the participants’ access to information. And that participants who cannot visually access the information they are interested in reading (aloud) co-organize fine-grained joint successive actions build on and actualized by read-aloud utterances. These joint actions allow them to align their orientation and share their understanding of game activity-relevant content.
Faculty of Humanities, Education and Social Sciences > Department of Social Sciences > Institute of Education and Society
Fonds National de la Recherche - FnR
ORBIT - Overcoming Breakdowns in Teams with Interactive Tabletops
Researchers
http://hdl.handle.net/10993/44489
10.1007/978-3-030-60117-1_9
https://link.springer.com/chapter/10.1007/978-3-030-60117-1_9
FnR ; FNR11632733 > Patrick Sunnen > ORBIT > Overcoming Breakdowns in Teams with Interactive Tabletops > 01/09/2018 > 31/08/2021 > 2017

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