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Click or strike: Realistic versus standard game controls in violent video games and their effects on aggression
MELZER, André; Derks, I.; Heydekorn, J. et al.
2010In In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer
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Mots-clés :
Wii-Remote®; motion detection technology; gesture recognition; realistic interaction; violent video games; aggression; experiment
Résumé :
[en] The motion detection technology used in innovative game controlling devices like the Nintendo Wii-Remote® provides experiences of realistic and immersive game play. In the present study (N=62) it was tested whether this technology may also provoke stronger aggression-related effects than standard forms of interaction (i.e., keyboard and mouse). With the aid of a gesture recognition algorithm, a violent action role-playing game was developed to compare different modes of interaction within an otherwise identical game environment. In the Embodied Gestures condition participants performed realistic striking movements that caused the virtual character to attack and kill other in-game characters with a club or sword. In the Standard Interaction condition attacks resulted from simple mouse clicks. After the game session, participants showed a similar increase in negative feelings in both groups. When provided with ambiguous scenarios, however, participants in the Embodied Gestures condition tended to show more hostile cognitions (i.e., anger) than the Standard Interaction group. Results further corroborate the complexity of aggression-related effects in violent video games, especially with respect to situational factors like realistic game controls.
Disciplines :
Psychologie sociale, industrielle & organisationnelle
Identifiants :
UNILU:UL-CONFERENCE-2011-210
Auteur, co-auteur :
MELZER, André  ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Derks, I.;  Universität zu Lübeck, Deutschland
Heydekorn, J.;  Universität Trier, Deutschland
STEFFGEN, Georges ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Langue du document :
Anglais
Titre :
Click or strike: Realistic versus standard game controls in violent video games and their effects on aggression
Date de publication/diffusion :
2010
Nom de la manifestation :
9th International Conference on Entertainment and Computing
Lieu de la manifestation :
Seoul, Corée du Sud
Date de la manifestation :
2010
Titre de l'ouvrage principal :
In H. S. Yang et al. (Eds.), ICEC 2010, LNCS 6243. pp. 171-182. Berlin, Heidelberg: Springer
ISBN/EAN :
978-3-642-15398-3
Pagination :
171-182
Peer reviewed :
Peer reviewed
Commentaire :
CEC 2010, LNCS 6243
Disponible sur ORBilu :
depuis le 25 juillet 2013

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