Reference : Play the Pain Away: Pain Regulation and Attention in Virtual Reality
Scientific congresses, symposiums and conference proceedings : Unpublished conference
Social & behavioral sciences, psychology : Multidisciplinary, general & others
http://hdl.handle.net/10993/43563
Play the Pain Away: Pain Regulation and Attention in Virtual Reality
English
Holl, Elisabeth mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
Rischer, Katharina Miriam mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
Battistutta, Layla mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
Barcatta, Katharina mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > >]
May-2020
Yes
International
70th Annual International Communication Association Conference
from 20-05-2020 to 26-05-2020
Gold Coast (Converted from Australia to virtual due to COVID-19)
[en] virtual reality ; pain regulation ; executive functions ; distraction effect
[en] Virtual reality (VR) has been shown to be a powerful method to divert attention away from pain (Malloy & Milling, 2010). In an ongoing study (data collection will be finished in late December 2019) healthy participants play the VR game Subnautica in two conditions (high vs. low cognitive load). Pain thresholds and psychophysiological measures are assessed during play to measure the distraction effect. Additionally, pain management will be compared to individual executive functions and attention investigated before playing.
Doctoral School in Humanities and Social Sciences of the University of Luxembourg
http://hdl.handle.net/10993/43563

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