[en] This paper examines the effect that changing arena (i.e. an immersive CAVE or head
mounted display) and adding an augmented barrier has on the sense of place and presence
in two photo-realistic virtual environments. Twenty eight subjects (17 male, 11 female)
mainly undergraduate students or staff took part. The paper summarises two experiments
that used a range of data capture methods including the place probe, semantic differentials,
distance estimates and the MEC Questionnaire. The results indicate that in non-interactive
photo-realistic environments the choice of arena has an impact on the perceived ability to
undertake actions, and hence sense of place and presence; with the CAVE providing a
lower sense of spatial presence for certain aspects than the HMD.
Disciplines :
Computer science
Author, co-author :
McCall, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)