Reference : Experiences of Evaluating Presence in Augmented Realities |
Scientific journals : Article | |||
Engineering, computing & technology : Computer science | |||
http://hdl.handle.net/10993/12420 | |||
Experiences of Evaluating Presence in Augmented Realities | |
English | |
McCall, Roderick ![]() | |
Braun, Anne-Kathrine [> >] | |
Oct-2008 | |
PsychNology Journal | |
6 | |
2 | |
Mixed Realities in the Urban Environment | |
157-163 | |
Yes (verified by ORBilu) | |
International | |
1720-7525 | |
[en] augmented reality ; multimodal interfaces ; mobile gaming ; pervasive gaming ; mixed reality | |
[en] This paper presents an overview of a study of 24 people who used an augmented reality
game called TimeWarp. The paper initially discusses the game and evaluation methods chosen, it then explores emerging issues from the evaluation which are applicable to other augmented reality games and how existing user testing methods require further improvements in order to capture data relevant to the issues. | |
European Commission - EC | |
IPCity | |
Researchers ; Professionals ; Students ; General public ; Others | |
http://hdl.handle.net/10993/12420 |
File(s) associated to this reference | ||||||||||||||
Fulltext file(s):
| ||||||||||||||
All documents in ORBilu are protected by a user license.