Article (Scientific journals)
Walking experience in real and virtual environments: A comparative study
GHANBARI, Marzieh; DIJST, Martin; Aghanejad, Reza et al.
2026In Computers in Human Behavior Reports, 21, p. 100950
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Keywords :
Virtual reality; Real environment; Urban environment; Walking; Affective responses; Physiological responses
Abstract :
[en] Virtual reality (VR) offers new opportunities to promote active behaviors by enhancing engagement and allowing controlled modifications of urban environments. This study investigates whether virtual environments (VEs) can evoke affective responses comparable with real environments (REs), both psychologically and physiologically, by using an immersive VE combined with a walking simulator that replicates walking motion. Forty-nine healthy adults, Luxembourg residents or cross-border commuters, aged 18–65, including students, university staff, and the general public, walked two contrasting street segments, walking-friendly and car-friendly, in both RE and VE in a crossover design. Affective responses were assessed through questions on aesthetics, safety, enjoyment, comfort, relaxation, momentary stress, and real-time physiological data collected using E4 wristband. Significant differences emerged between the RE and VE across all affective measurements, except for nonspecific skin conductance responses, with the RE consistently eliciting more positive affective responses. Nevertheless, similar affective trends were observed in both the RE and VE across the two segments. Moreover, environmental characteristics significantly influenced affective responses in both the RE and VE, with the walking-friendly segment yielding more positive affective ratings than the car-friendly one. The interactions between environment type (RE vs. VE) and segment type (car-friendly vs. walking-friendly) were not significant for most measurements, indicating that the effect of environment type on affective responses remained consistent across segments. These findings emphasize that VEs can mimic the overall patterns of affective responses observed in REs. This research highlights VR's potential in planning healthier cities, offering insights into its benefits and limitations for future research.
Research center :
LISER - Luxembourg Institute of Socio-Economic Research
Disciplines :
Human geography & demography
Author, co-author :
GHANBARI, Marzieh  ;  University of Luxembourg
DIJST, Martin ;  University of Luxembourg
Aghanejad, Reza
Claramunt, Sébastien
PERCHOUX, Camille ;  University of Luxembourg
External co-authors :
no
Language :
English
Title :
Walking experience in real and virtual environments: A comparative study
Publication date :
March 2026
Journal title :
Computers in Human Behavior Reports
eISSN :
2451-9588
Publisher :
Elsevier BV
Volume :
21
Pages :
100950
Peer reviewed :
Peer Reviewed verified by ORBi
European Projects :
H2020 - 956780 - SURREAL - Systems approach of URban enviRonmEnts and heALth
HE - 101040492 - FragMent - Geographic environments, daily activities and stress: a study on the space-time fragmentation of exposure patterns
Funders :
European Research Council
European Commission
Horizon 2020 Framework Programme
EU Framework Programme for Research and Innovation Marie Sklodowska-Curie Actions
European Union
Funding number :
956780; 101040492
Funding text :
This study has received funding from the European Union's Horizon 2020 research and innovation program-project “SURREAL-Systems approach of urban environments and health" under grant agreement No 956780. CP, RA, and SC were funded by the European Union and supported by ERC grants (ERC-2021-STG, FragMent, 101040492). Views and opinions expressed are, however, those of the author(s) only and do not necessarily reflect those of the European Union or the European Research Council Executive Agency. Neither the European Union nor the granting authority can be held responsible for them.
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