Article (Périodiques scientifiques)
Defending the Doomed: Implicit Strategies concerning Protection of First Person Shooter Games
Kneer, Julia; Munko, Daniel; GLOCK, Sabine et al.
2012In Cyberpsychology, Behavior, and Social Networking, 15, p. 251-256
Peer reviewed vérifié par ORBi
 

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This article does not exactly replicate the final version published in the journal [Journal of Media Psychology]. It is not a copy of the original published article and is not suitable for citation.
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Résumé :
[en] Abstract Censorship of violent digital games, especially first-person shooter (FPS) games, is broadly discussed between generations. While older people are concerned about possible negative influences of these games, not only players but also nonplayers of the younger net-generation seem to deny any association with real aggressive behavior. Our study aimed at investigating defense mechanisms players and nonplayers use to defend FPS and peers with playing habits. By using a lexical decision task, we found that aggressive concepts are activated by priming the content of FPS but suppressed afterward. Only if participants were instructed to actively suppress aggressive concepts after priming, thought suppression was no longer necessary. Young people still do have negative associations with violent video games. These associations are neglected by implicitly applying defense strategies—independent of own playing habits—to protect this specific hobby, which is common for the netgeneration.
Disciplines :
Psychologie sociale, industrielle & organisationnelle
Identifiants :
UNILU:UL-ARTICLE-2012-258
Auteur, co-auteur :
Kneer, Julia;  Cologne University, Germany
Munko, Daniel;  Cologne University, Germany
GLOCK, Sabine ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Languages, Culture, Media and Identities (LCMI)
Bente, Gary;  Cologne University, Germany
Langue du document :
Anglais
Titre :
Defending the Doomed: Implicit Strategies concerning Protection of First Person Shooter Games
Date de publication/diffusion :
2012
Titre du périodique :
Cyberpsychology, Behavior, and Social Networking
ISSN :
2152-2715
eISSN :
2152-2723
Maison d'édition :
Mary Ann Liebert, New Rochelle, Etats-Unis - New York
Volume/Tome :
15
Pagination :
251-256
Peer reviewed :
Peer reviewed vérifié par ORBi
Disponible sur ORBilu :
depuis le 25 septembre 2013

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citations Scopus®
 
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