Article (Scientific journals)
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
Kneer, Julia; Glock, Sabine; Beskes, Sarah et al.
2012In Cyberpsychology, Behavior, and Social Networking, 15, p. 604-609
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Abstract :
[en] Violent digital game play has repeatedly been discussed to be strongly related to aggression and emotional instability. Thus, digital game players have to defend against these prejudices through emphasizing positive game-related concepts such as achievement, social interaction, and immersion. We experimentally investigated which positive- and negative-concept players and nonplayers activate when being primed with digital games. Participants were either exposed to violent or nonviolent game content and were required to work on a lexical decision task. Results showed that response latencies for the concept aggression and emotional instability were faster than for neutral concepts (not associated with digital games), but slower than for the positive concepts sociality and competition. Both players and nonplayers felt the need to defend against prejudices and emphasized positive concepts. Neither their own gaming experience nor the game content influenced the results. Being a part of the net generation is sufficient to suppress negative game-related concepts and to support positive game-related concepts to protect digital games as common leisure activity among peers.
Disciplines :
Social, industrial & organizational psychology
Identifiers :
UNILU:UL-ARTICLE-2012-931
Author, co-author :
Kneer, Julia;  Cologne University, Germany
Glock, Sabine ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Languages, Culture, Media and Identities (LCMI)
Beskes, Sarah;  Cologne University, Germany
Bente, Gary;  Cologne University, Germany
Language :
English
Title :
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
Publication date :
2012
Journal title :
Cyberpsychology, Behavior, and Social Networking
ISSN :
2152-2723
Publisher :
Mary Ann Liebert, New Rochelle, United States - New York
Volume :
15
Pages :
604-609
Peer reviewed :
Peer Reviewed verified by ORBi
Available on ORBilu :
since 25 September 2013

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