Article (Périodiques scientifiques)
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
Kneer, Julia; GLOCK, Sabine; Beskes, Sarah et al.
2012In Cyberpsychology, Behavior, and Social Networking, 15, p. 604-609
Peer reviewed vérifié par ORBi
 

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This article does not exactly replicate the final version published in the journal [Journal of Media Psychology]. It is not a copy of the original published article and is not suitable for citation.
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Résumé :
[en] Violent digital game play has repeatedly been discussed to be strongly related to aggression and emotional instability. Thus, digital game players have to defend against these prejudices through emphasizing positive game-related concepts such as achievement, social interaction, and immersion. We experimentally investigated which positive- and negative-concept players and nonplayers activate when being primed with digital games. Participants were either exposed to violent or nonviolent game content and were required to work on a lexical decision task. Results showed that response latencies for the concept aggression and emotional instability were faster than for neutral concepts (not associated with digital games), but slower than for the positive concepts sociality and competition. Both players and nonplayers felt the need to defend against prejudices and emphasized positive concepts. Neither their own gaming experience nor the game content influenced the results. Being a part of the net generation is sufficient to suppress negative game-related concepts and to support positive game-related concepts to protect digital games as common leisure activity among peers.
Disciplines :
Psychologie sociale, industrielle & organisationnelle
Identifiants :
UNILU:UL-ARTICLE-2012-931
Auteur, co-auteur :
Kneer, Julia;  Cologne University, Germany
GLOCK, Sabine ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Languages, Culture, Media and Identities (LCMI)
Beskes, Sarah;  Cologne University, Germany
Bente, Gary;  Cologne University, Germany
Langue du document :
Anglais
Titre :
Are digital games perceived as fun or danger? Supporting and suppressing different game-related concepts
Date de publication/diffusion :
2012
Titre du périodique :
Cyberpsychology, Behavior, and Social Networking
ISSN :
2152-2715
eISSN :
2152-2723
Maison d'édition :
Mary Ann Liebert, New Rochelle, Etats-Unis - New York
Volume/Tome :
15
Pagination :
604-609
Peer reviewed :
Peer reviewed vérifié par ORBi
Disponible sur ORBilu :
depuis le 25 septembre 2013

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citations Scopus®
 
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