Gamification; Structural Change; Public History; Industrial Heritage; Belval
Abstract :
[en] Printed research-based educational card game developed at the University of Luxembourg, combining historical research, game design, and public-history methodologies. Available in English and German, the game explores the historical transformation of the former iron and steel production site of Belval into the central campus of the University of Luxembourg, highlighting processes of industrial decline, urban redevelopment, and knowledge production. It is intended in particular for use in secondary education in Luxembourg. [de] Gedrucktes, forschungsbasiertes Lern- und Kartenspiel, entwickelt an der Universität Luxemburg, das historische Forschung, Game Design und Methoden der Public History miteinander verbindet. Das Spiel liegt in deutscher und englischer Sprache vor und thematisiert die historische Transformation des ehemaligen Eisen- und Stahlstandorts Belval hin zum heutigen Universitätscampus der Universität Luxemburg. Es ist insbesondere für den Einsatz im schulischen Kontext in Luxemburg gedacht und richtet sich an Schülerinnen und Schüler der Sekundarstufe.
Disciplines :
History Arts & humanities: Multidisciplinary, general & others
Author, co-author :
VONCKEN, Joé ; University of Luxembourg > Luxembourg Centre for Contemporary and Digital History (C2DH) > Contemporary History of Luxembourg
ARENDT, Nicolas ; University of Luxembourg > Luxembourg Centre for Contemporary and Digital History (C2DH) > Contemporary History of Luxembourg
KONSBRUCK, Zoe ; University of Luxembourg > Luxembourg Centre for Contemporary and Digital History (C2DH) > Public History and Outreach
Language :
English
Title :
Rust & Research: A Card Game about Traveling through Time in Belval
Publication date :
November 2025
Publisher :
Centre for Contemporary and Digital History (C²DH), Esch-sur-Alzette, Luxembourg
Institution :
Centre for Contemporary and Digital History (C²DH) [FHSE (University of Luxembourg)], Esch-sur-Alzette, Luxembourg
The project was supported by funding from the Luxembourg National Research Fund (FNR, PSP Classic) and by the Fondation Lydie Schmit through the C²DH Thinkering Grant.