Article (Périodiques scientifiques)
Testing positive mood effects of playing Gris, a eudaimonic video game
Wagener, Gary L.; Holl, Elisabeth; MELZER, André
2025In Entertainment Computing, 54, p. 100976
Peer reviewed
 

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Mots-clés :
Depressive Symptoms; Eudaimonia; Mood Improvement; Mood Repair; Video Games; 'current; Depressive symptom; Emotion regulations; Emotional state; Laboratory studies; Mood improvement; Mood repair; Video-games; Well being; Software; Human-Computer Interaction
Résumé :
[en] Video games (VGs) are known for their positive impact on players’ mood [1], emotions and emotion regulation [2], depressive symptoms [3], and general well-being [4]. However, only few studies have focused on the effects of eudaimonic (i.e., meaningful) VGs. In two laboratory studies (N = 145), we examined eudaimonic VG effects. In Study 1, we tested whether the game could improve mood by enhancing participants’ current emotional state. In Study 2, in addition to testing mood improvement, we explored the game's potential for mood repair, defined as the ability to cope with acute negative distress and to alleviate negative emotions following a sadness induction. Additionally, we investigated whether the game could trigger physiological relaxation in both studies. We also hypothesized that people with higher depression scores might benefit more because VGs can improve depressive symptoms. Although there was no interaction with depression levels and no significant effect on mood improvement, playing the eudaimonic VG after sadness induction in Study 2 led to mood repair. In addition, the increase in heart rate variability in both studies indicated physiological relaxation. The present findings suggest that eudaimonic VGs can facilitate mood repair and physiological relaxation, thereby highlighting their potential for future clinical interventions.
Disciplines :
Communication & médias
Auteur, co-auteur :
Wagener, Gary L.;  University of Luxembourg, Department of Behavioural and Cognitive Sciences, Esch-sur-Alzette, Luxembourg
Holl, Elisabeth;  University of Würzburg, Institut Mensch-Computer-Medien, Würzburg, Germany
MELZER, André  ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) > Health and Behaviour
Co-auteurs externes :
yes
Langue du document :
Anglais
Titre :
Testing positive mood effects of playing Gris, a eudaimonic video game
Date de publication/diffusion :
juin 2025
Titre du périodique :
Entertainment Computing
ISSN :
1875-9521
eISSN :
1875-953X
Maison d'édition :
Elsevier B.V.
Volume/Tome :
54
Pagination :
100976
Peer reviewed :
Peer reviewed
Organisme subsidiant :
Université du Luxembourg
Subventionnement (détails) :
All participants gave informed consent prior to participation. The authors do not have any conflicts of interest to report. Ethical approval was obtained by the Ethics Review Panel of the University of Luxembourg (ERP 22-063 GRIS).
Disponible sur ORBilu :
depuis le 15 décembre 2025

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