Article (Scientific journals)
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
TANG, Huiyun; Sun, Songqi; Nie, Kexin et al.
2025In Proceedings of the ACM on Human-Computer Interaction, 9 (6), p. 131 - 171
Peer Reviewed verified by ORBi
 

Files


Full Text
3748600.pdf
Author postprint (37.89 MB) Creative Commons License - Attribution
Download

All documents in ORBilu are protected by a user license.

Send to



Details



Keywords :
Game-based learning; Generative AI; Inoculation; Misinformation; 'current; Breakings; Game-based Learning; Mixed method; Practical skill; Public opinions; Study design; Social Sciences (miscellaneous); Human-Computer Interaction; Computer Networks and Communications
Abstract :
[en] Effectively mitigating online misinformation requires understanding of their mechanisms and learning of practical skills for identification and counteraction. Serious games may serve as tools for combating misinformation, teaching players to recognize common misinformation tactics, and improving their skills of discernment. However, current interventions are designed as single-player, choice-based games, which present players with limited predefined choices. Such restrictions reduce replayability and may lead to an overly simplistic understanding of misinformation and how to debunk them. This study seeks to empower people to understand opinion-influencing and misinformation-debunking processes. We created a Player vs. Player (PvP) game in which participants attempt to generate or debunk misinformation to convince the public opinion represented by LLM. Using a within-subjects mixed-methods study design (N=47), we found that this game significantly raised participants' media literacy and improved their ability to identify misinformation. Qualitative analyses revealed how participants' use of debunking and content creation strategies deepened their understanding of misinformation. This work shows the potential for illuminating contrasting viewpoints of social issues by LLM-based mechanics in PvP games.
Disciplines :
Computer science
Author, co-author :
TANG, Huiyun  ;  University of Luxembourg > Faculty of Humanities, Education and Social Sciences (FHSE) > Department of Behavioural and Cognitive Sciences (DBCS) > Cognitive Science and Assessment
Sun, Songqi  ;  University College London, London, United Kingdom
Nie, Kexin ;  University of Sydney, Sydney, Australia
Li, Ang ;  Uppsala University, Uppsala, Sweden
SERGEEVA, Anastasia  ;  University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > IRiSC
Lc, Ray ;  City University of Hong Kong, Hong Kong, Hong Kong
 These authors have contributed equally to this work.
External co-authors :
yes
Language :
English
Title :
Breaking the News: Taking the Roles of Influencer vs. Journalist in a LLM-Based Game for Raising Misinformation Awareness
Publication date :
05 October 2025
Journal title :
Proceedings of the ACM on Human-Computer Interaction
eISSN :
2573-0142
Publisher :
Association for Computing Machinery
Volume :
9
Issue :
6
Pages :
131 - 171
Peer reviewed :
Peer Reviewed verified by ORBi
Funders :
City University of Hong Kong, TDG Teaching Development Grant
City University of Hong Kong, TRS Theme-based Research Scheme
Luxembourg National Research Fund
Available on ORBilu :
since 28 November 2025

Statistics


Number of views
23 (0 by Unilu)
Number of downloads
26 (0 by Unilu)

Scopus citations®
 
0
Scopus citations®
without self-citations
0
OpenCitations
 
0
OpenAlex citations
 
0
WoS citations
 
0

Bibliography


Similar publications



Contact ORBilu