Keywords :
grand challenges; Physical Activity; Sports technology; Grand Challenge; Human being; Human-computer interaction system; Immersive; Interaction design; Performance; Physical activity; Research agenda; Specific problems; Sport technologies; Software; Human-Computer Interaction; Computer Graphics and Computer-Aided Design
Abstract :
[en] The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.
Funding text :
The authors are grateful to Nathalie Overdevest for her work sketching the paper's images. Laia Turmo Vidal thanks the European Research Council (ERC) under the European Union's Horizon 2020 research and innovation programme (grant agreement No 101002711) supporting her research. Xipei Ren thanks the Beijing Social Science Foundation Young Talent Project (grant nr. 23YTC045). Vincent van Rheden gratefully acknowledges the financial support from the Austrian Federal Ministry for Climate Action, Environment, Energy, Mobility, Innovation and Technology, the Federal Ministry for Digital and Economic Affairs, and the federal state of Salzburg under the research programme COMET - Competence Centers for Excellent Technologies - in the project DiMo-NEXT Digital Motion in Sports, Fitness and Well-being (Project number: FO999904898). Dennis Reidsma thanks the EU Erasmus+ project Method Cards for Movement-based Interaction Design (MeCaMInD), grant number 2020-1-DK01-KA203-075164. Floyd Mueller and Elise van den Hoven thank the Australian Research Council for supporting their research on Muscle Memory: the key to novel interactive memory support systems (DP190102068). Florian 'Floyd' Mueller thanks the Australian Research Council, especially DP200102612 and LP210200656. Finally, we thank the Leibnitz Zenrum f\u00FCr Informatik for hosting us at Schloss Dagstuhl.
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