3D shape completion; Human body shape; Point cloud
Abstract :
[en] We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between bodyparts, varying levels of details, shape deformations and the articulated skeleton. Textured 3D mesh completion is thus important to enhance3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset
Research center :
Interdisciplinary Centre for Security, Reliability and Trust (SnT) > Computer Vision Imaging & Machine Intelligence (CVI²)
Disciplines :
Computer science
Author, co-author :
SAINT, Alexandre Fabian A ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
KACEM, Anis ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
CHERENKOVA, Kseniya ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
AOUADA, Djamila ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
External co-authors :
no
Language :
English
Title :
3DBooSTeR: 3D Body Shape and Texture Recovery
Publication date :
23 August 2020
Event name :
SHARP workshop, ECCV 2020
Event date :
23-08-2020
Audience :
International
References of the abstract :
We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between bodyparts, varying levels of details, shape deformations, and the articulated skeleton. Textured 3D mesh completion is thus important to enhance3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset.
Focus Area :
Computational Sciences
FnR Project :
FNR11806282 - Accurate 3d Human Body Shape Modelling And Fitting Under Clothing, 2017 (01/09/2017-14/01/2021) - Alexandre Saint