3D shape completion; Human body shape; Point cloud
Résumé :
[en] We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between bodyparts, varying levels of details, shape deformations and the articulated skeleton. Textured 3D mesh completion is thus important to enhance3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset
Centre de recherche :
Interdisciplinary Centre for Security, Reliability and Trust (SnT) > Computer Vision Imaging & Machine Intelligence (CVI²)
Disciplines :
Sciences informatiques
Auteur, co-auteur :
SAINT, Alexandre Fabian A ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
KACEM, Anis ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
CHERENKOVA, Kseniya ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
AOUADA, Djamila ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > CVI2
Co-auteurs externes :
no
Langue du document :
Anglais
Titre :
3DBooSTeR: 3D Body Shape and Texture Recovery
Date de publication/diffusion :
23 août 2020
Nom de la manifestation :
SHARP workshop, ECCV 2020
Date de la manifestation :
23-08-2020
Manifestation à portée :
International
Références de l'abstract :
We propose 3DBooSTeR, a novel method to recover a textured 3D body mesh from a textured partial 3D scan. With the advent of virtual and augmented reality, there is a demand for creating realistic and high-fidelity digital 3D human representations. However, 3D scanning systems can only capture the 3D human body shape up to some level of defects due to its complexity, including occlusion between bodyparts, varying levels of details, shape deformations, and the articulated skeleton. Textured 3D mesh completion is thus important to enhance3D acquisitions. The proposed approach decouples the shape and texture completion into two sequential tasks. The shape is recovered by an encoder-decoder network deforming a template body mesh. The texture is subsequently obtained by projecting the partial texture onto the template mesh before inpainting the corresponding texture map with a novel approach. The approach is validated on the 3DBodyTex.v2 dataset.
Focus Area :
Computational Sciences
Projet FnR :
FNR11806282 - Accurate 3d Human Body Shape Modelling And Fitting Under Clothing, 2017 (01/09/2017-14/01/2021) - Alexandre Saint