Article (Scientific journals)
When items become victims: Brand memory in violent and nonviolent games
Melzer, André; Bushman, B. J.; Hofmann, U. G.
2008
Peer reviewed
 

Files


Full Text
IADIS International Journal on WWW.pdf
Author preprint (70.56 kB)
Request a copy

All documents in ORBilu are protected by a user license.

Send to



Details



Keywords :
Game violence; in-game advertising; memory; media effects
Disciplines :
Social, industrial & organizational psychology
Identifiers :
UNILU:UL-CONFERENCE-2011-212
Author, co-author :
Melzer, André ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Bushman, B. J.;  Ohio State University, USA
Hofmann, U. G.;  Universität zu Lübeck, Deutschland
Language :
English
Title :
When items become victims: Brand memory in violent and nonviolent games
Publication date :
2008
Pages :
11-22
Peer reviewed :
Peer reviewed
Commentary :
ICEC’08, LNCS 5309
Available on ORBilu :
since 25 July 2013

Statistics


Number of views
52 (1 by Unilu)
Number of downloads
0 (0 by Unilu)

Scopus citations®
 
5
Scopus citations®
without self-citations
5

Bibliography


Similar publications



Contact ORBilu