Article (Scientific journals)
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.
King, Daniel; Billieux, Joël; Carragher, Natacha et al.
2020In Journal of Behavioral Addictions, 9 (1), p. 1-13
Peer Reviewed verified by ORBi
 

Files


Full Text
King_JBA_2020.pdf
Publisher postprint (656.58 kB)
Download

All documents in ORBilu are protected by a user license.

Send to



Details



Keywords :
Internet gaming disorder; assessment; face validity; overpathologizing; screening
Abstract :
[en] Aim: Critics of gaming disorder (GD; i.e., Internet gaming disorder in the DSM-5; Gaming disorder in the ICD-11) have expressed concerns about the potential risks of misclassification (e.g., false positives). An important consideration of relevance to this discussion is the extent to which commonly used screening instruments contain appropriate, sensible, and relevant items. The aim of this review was to evaluate the face validity of items within current tools for GD. Methods: A systematic review of databases identified 29 instruments. An item bank (n = 417 items) was independently evaluated by three professional raters (i.e., a senior academic in clinical psychology, a senior psychometrician, and an academic/clinical psychologist) according to guidelines for defining and measuring addiction and gaming disorder. Findings: Evaluation of the item bank identified issues related to: scope (i.e., "scope creep" or items of questionable relevance); language (i.e., confusing language, unusual wording or syntax); and overpathologizing (i.e., pathologizing typical and/or beneficial aspects or consequences of gaming). A total of 71 items across 23 tools had at least one face validity issue. Conclusions: Most items (83%) demonstrated satisfactory face validity and were consistent with either the DSM-5 or ICD-11 GD classification. However, many tests contain at least one item that may pathologize normal gaming behaviors. Such items refer to basic changes in mood when gaming, a desire to play or continue playing games, and experiencing immersion when gaming. This analysis highlights the challenges of screening for problematic behaviors that are thought to arise within the context of normal recreational activities.
Disciplines :
Treatment & clinical psychology
Author, co-author :
King, Daniel
Billieux, Joël ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Carragher, Natacha
Delfabbro, Paul
External co-authors :
yes
Language :
English
Title :
Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues.
Publication date :
2020
Journal title :
Journal of Behavioral Addictions
ISSN :
2063-5303
Publisher :
Akademiai Kiado, Hungary
Volume :
9
Issue :
1
Pages :
1-13
Peer reviewed :
Peer Reviewed verified by ORBi
Available on ORBilu :
since 06 May 2020

Statistics


Number of views
41 (0 by Unilu)
Number of downloads
50 (0 by Unilu)

Scopus citations®
 
39
Scopus citations®
without self-citations
20
OpenCitations
 
31
WoS citations
 
35

Bibliography


Similar publications



Contact ORBilu