Reference : Maladaptive player-game relationships in problematic gaming and gaming disorder: A sy...
Scientific journals : Article
Social & behavioral sciences, psychology : Treatment & clinical psychology
Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.
King, Daniel L. [> >]
Delfabbro, Paul H. [> >]
Perales, Jose C. [> >]
Deleuze, Jory [> >]
Kiraly, Orsolya [> >]
Krossbakken, Elfrid [> >]
Billieux, Joël mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)]
Clinical psychology review
Yes (verified by ORBilu)
United States
[en] Addiction ; Gaming disorder ; Problematic gaming ; Structural characteristics ; Video game
[en] While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive playerxgame relationships in GD has received limited attention. This review aimed to: (1) identify game types associated with GD symptomatology; and (2) evaluate individual differences (e.g., age, personality, depression) in the relationship between gaming and GD symptomatology. A systematic review of six databases identified 23 studies of the relations between game types and GD, including 13 studies employing multivariate analyses. Player vulnerabilities implicated in GD included impulsivity, risk-taking, psychopathological symptoms (e.g., depression, anxiety), and stronger gaming motivations (e.g., escapism, achievement). MMORPG involvement had the strongest positive association with GD. Problematic MMORPG players tend to have a socially anxious profile and may be attracted to the work-like roles and conventions of this genre. Problematic players of shooters tend to score higher on measures of sensation-seeking and impulsivity than other players. These findings suggest that GD may develop more readily and at more severe levels in complex, endless, socially driven games, irrespective of person-level characteristics. Some player vulnerabilities may selectively increase risk of GD for certain game types. Further research should investigate different player-game interactions to refine current models and interventions for GD.
Copyright (c) 2019 Elsevier Ltd. All rights reserved.

File(s) associated to this reference

Fulltext file(s):

Limited access
KING_CPR_2019.pdfPublisher postprint404.38 kBRequest a copy

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.