Reference : Dialogue Games for Enforcement of Argument Acceptance and Rejection via Attack Removal
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/37260
Dialogue Games for Enforcement of Argument Acceptance and Rejection via Attack Removal
English
Dauphin, Jérémie mailto [University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)]
Satoh, Ken [> >]
2018
International Conference on Principles and Practice of Multi-Agent Systems
Yes
The 21st International Conference on Principles and Practice of Multi-Agent Systems
October 31 – November 2, 2018
Springer
[en] abstract argumentation ; dialogue games ; argument enforcement ; attack removal ; dynamical argumentation
[en] Argumentation is dynamic in nature and most commonly exists in dialogical form between different agents trying to convince each other. While abstract argumentation framework are mostly static, many studies have focused on dynamical aspects and changes to these static frameworks. An important problem is the one of argument enforcement, modifying an argumentation framework in order to ensure that a certain argument is accepted. In this paper, we use dialogue games to provide an exhaustive list of minimal sets of attacks such that when removed, a given argument is credulously accepted with respect to preferred semantics. We then extend the method to enforce other acceptability statuses and cope with sets of arguments.
http://hdl.handle.net/10993/37260
449--457

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
Dialogue_enforcement.pdfAuthor postprint291.19 kBView/Open

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.