Article (Scientific journals)
Escaping reality through videogames is linked to an implicit preference for virtual over real-life stimuli
Deleuze, Jory; Maurage, Pierre; Schimmenti, Adriano et al.
2019In Journal of Affective Disorders, 245, p. 1024-1031
Peer Reviewed verified by ORBi
 

Files


Full Text
Deleuze_JAD_2019.pdf
Publisher postprint (556.55 kB)
Request a copy

All documents in ORBilu are protected by a user license.

Send to



Details



Keywords :
online gaming; escapism; implicit measure; Affective Misattribution Procedure; coping strategy
Abstract :
[en] From the theory of compensatory Internet use, escapism through videogames may constitute a coping strategy that is sometimes helpful but, in some cases, maladaptive. Yet, evidence supporting this view has, to date, been gathered only through the use of explicit self-reported questionnaires, which are known to be biased. Accordingly, the aim of the current study was to test whether the escapism motive is related to a preference for the virtual environment. Method. A laboratory task that allowed the measurement of implicit attitudes, namely, the Affect Misattribution Procedure was created with stimuli from real world and videogames. The task was administered online with a series of questionnaire and completed by 273 online gamers from the community. Results. The results showed that participants had more positive attitudes toward pictures depicting virtual environments than toward those depicting real environments. Furthermore, those participants who frequently used videogames to escape real life and were highly engaged in video gaming had a more pronounced positive implicit attitude toward the virtual environment. Discussion. This study contributes to a better understanding of the psychological processes underlying escapism in videogames and calls for a refinement of the escapism construct, which can be related to both problematic (i.e., potential coping strategy) and nonproblematic patterns of videogame use. Among the limitations, it should be noted that the selection of stimuli related to videogames is restricted to one genre of game, and that the participants’ environment could not be controlled due to the online design.
Disciplines :
Communication & mass media
Author, co-author :
Deleuze, Jory
Maurage, Pierre
Schimmenti, Adriano
Nuyens, Filip
Melzer, André ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Billieux, Joël ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
External co-authors :
yes
Language :
English
Title :
Escaping reality through videogames is linked to an implicit preference for virtual over real-life stimuli
Publication date :
2019
Journal title :
Journal of Affective Disorders
ISSN :
1573-2517
Publisher :
Elsevier, Amsterdam, Netherlands
Volume :
245
Pages :
1024-1031
Peer reviewed :
Peer Reviewed verified by ORBi
Available on ORBilu :
since 12 November 2018

Statistics


Number of views
152 (6 by Unilu)
Number of downloads
1 (0 by Unilu)

Scopus citations®
 
55
Scopus citations®
without self-citations
46
OpenCitations
 
38
WoS citations
 
49

Bibliography


Similar publications



Contact ORBilu