Reference : How to threaten male gamers: The effects of stereotype threat on video game performance
Scientific congresses, symposiums and conference proceedings : Poster
Social & behavioral sciences, psychology : Communication & mass media
How to threaten male gamers: The effects of stereotype threat on video game performance
Wagener, Gary L. [University of Bonn]
Melzer, André mailto [University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE) >]
68th Annual ICA Conference
from 24-05-2018 to 28-05-2018
International Communication Association
Czech Republic
[en] Stereotype threat ; Video games ; Gender
[en] A total of 70 participants (47.1% men) took part in a lab experiment that manipulated stereotype threat (i.e., the risk of confirming a negative stereotype about one’s group) between playing a video game (Bejeweled 3). Participants performed generally worse after reading a fictitious article on gaming research that women would still play less and perform worse in games than men (ST condition). In contrast to males, however, female participants reported greater frustration from reading this article than their colleagues who read that women and men no longer differ in terms of playing frequency and performance skills (no ST condition). Interestingly, a reverse pattern of results was obtained for male participants, who reported a stronger negative effect of the article in the no ST condition on their ability to show their best gaming performance. Apparently, stereotype threat may affect video game performance both for women and men, but for different reasons.

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