Ambient intelligence, data acquisition, data analysis, distributed computing, intelligent sensors, Internet of Things, mobile computing, game theory, crowd-sensing, gami cation.
Abstract :
[en] In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by
incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the
challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation
can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their
income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in
mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of
three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the
proposed framework, users are incentivized by running sub-game perfect equilibrium and gami cation
techniques. Through simulations, we showthat approximately 50% and a minimum of 15% improvement can
be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared
with fully distributed and user-centric trustworthy crowd-sensing.
Disciplines :
Computer science
Author, co-author :
Pouryazdan, Maryam
Fiandrino, Claudio
Kantarci, Burak
Soyata, Tolga
Kliazovich, Dzmitry
Bouvry, Pascal ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)
External co-authors :
yes
Language :
English
Title :
Intelligent Gaming for Mobile Crowd-Sensing Participants to Acquire Trustworthy Big Data in the Internet of Things
Publication date :
11 October 2017
Journal title :
IEEE Access
ISSN :
2169-3536
Publisher :
Institute of Electrical and Electronics Engineers (IEEE), Piscataway, United States - New Jersey