Reference : Board Game Prototyping to Co-Design a Better Location-Based Digital Game |
Scientific congresses, symposiums and conference proceedings : Paper published in a journal | |||
Engineering, computing & technology : Multidisciplinary, general & others | |||
Computational Sciences | |||
http://hdl.handle.net/10993/31522 | |||
Board Game Prototyping to Co-Design a Better Location-Based Digital Game | |
English | |
Jones, Catherine ![]() | |
Liapis [University of Malta] | |
Lykourentzou, Ioanna [Luxembourg Institute of Science and Technology (LIST)] | |
Guido, Daniele ![]() | |
2017 | |
Abstract book of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 | |
ACM | |
CHI EA '17 Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems | |
Yes | |
International | |
New York | |
USA | |
CHI 2017 | |
May 6-11, 2017 | |
ACM | |
Denver, Colorado | |
USA | |
[en] Paper Prototyping; ; Location-based Games ; Cultural Heritage ; Iterative Design ; Historical Reflection ; Serious Games | |
[en] In this case study we describe the iterative process of paper prototyping, using a board game, to co-design a location-based mobile application. The end goal of the application is to motivate reflection on historical topics about migration. The board game serves to capture the core concerns of this application by simulating movement through the city. Three play tests highlighted the users' interest and issues with the historical content, the way this content is represented, and the players' responses to the interactions and motivating mechanisms of the application. Results show that the board game helped capture important design preferences and problems, ensuring the improvement of our scenario. This feedback can help reduce development effort and implement a future technology prototype closer to the needs of our end users. | |
European Union | |
CrossCult | |
Researchers | |
http://hdl.handle.net/10993/31522 | |
10.1145/3027063.3053348 | |
http://dl.acm.org/citation.cfm?id=3053348 | |
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H2020 ; 693150 - CROSSCULT - CrossCult: Empowering reuse of digital cultural heritage in context-aware crosscuts of European history |
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