Adolescent; Adult; Behavior, Addictive/diagnosis/psychology; Female; Health Surveys/methods; Humans; Internet; Interpersonal Relations; Male; Middle Aged; Motivation; Predictive Value of Tests; Role Playing; Video Games/psychology; Young Adult
Abstract :
[en] BACKGROUND: Several studies have linked massively multiplayer online role-playing games (MMORPGs) with possible problematic usage or internet addiction. AIMS: The main goal of the present study was to assess links between motivations to play in MMORPGs and addictive involvement in such types of games. METHODS: A total of 696 gamers responded to an online survey. RESULTS AND CONCLUSION: Five distinct motivations to play were identified in gamers: achievement, socializing, immersion, relaxing and escaping. Multiple regression analysis revealed that addictive MMORPG use patterns are predicted by achievement, escapism and socializing motives. Gender was also a significant predictor of problematic involvement in MMORPGs. Moreover, addictive MMORPG use positively correlated with the weekly time devoted to playing MMORPGs.
Disciplines :
Treatment & clinical psychology
Author, co-author :
Zanetta Dauriat, Francesca
Zermatten, Ariane
Billieux, Joël ; University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Thorens, Gabriel
Bondolfi, Guido
Zullino, Daniele
Khazaal, Yasser
External co-authors :
yes
Language :
English
Title :
Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.