[en] In this paper we study game-theoretic foundations for norms. We assume that
a norm is a mechanism to obtain desired multi-agent system behavior, and must
therefore under normal or typical circumstances be fulfilled by a range of agent
types, such as norm internalizing agents, respectful agents fulfilling norms if pos-
sible, and selfish agents obeying norms only due to the associated sanctions.
Disciplines :
Computer science
Identifiers :
UNILU:UL-CONFERENCE-2009-132
Author, co-author :
Boella, Guido
van der Torre, Leon ; University of Luxembourg > Faculty of Science, Technology and Communication (FSTC) > Computer Science and Communications Research Unit (CSC)