Reference : Game-Theoretic Foundations for Norms |
Scientific congresses, symposiums and conference proceedings : Paper published in a book | |||
Engineering, computing & technology : Computer science | |||
http://hdl.handle.net/10993/25321 | |||
Game-Theoretic Foundations for Norms | |
English | |
Boella, Guido [> >] | |
van der Torre, Leon ![]() | |
2006 | |
Procs. of Artificial Intelligence Studies | |
3(26) | |
39–51 | |
Yes | |
Procs. of Artificial Intelligence Studies | |
2006 | |
[en] game-theoretic foundations | |
[en] In this paper we study game-theoretic foundations for norms. We assume that
a norm is a mechanism to obtain desired multi-agent system behavior, and must therefore under normal or typical circumstances be fulfilled by a range of agent types, such as norm internalizing agents, respectful agents fulfilling norms if pos- sible, and selfish agents obeying norms only due to the associated sanctions. | |
Researchers ; Professionals ; Students ; General public ; Others | |
http://hdl.handle.net/10993/25321 | |
3(26)
26 |
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