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Game character appeal in the eye of the beholder: The role of gendered perceptions
Melzer, André; Engelberg, Elisabeth
201666th ICA Annual Conference
 

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Keywords :
Video Games; Character Appeal; Gender Attributes; Femininity; Masculinity
Abstract :
[en] There are numerous studies on the stereotyped nature of video game characters, but knowledge is sparse on the nature of their appeal to players. Based on prior work in mass media research, this study examined the inclination to play characters of both genders in a third person action game. The results of an online survey with 245 respondents strongly suggested that the actual gender of the game character per se might not necessarily be indicative of its appeal to players, but rather players’ perceptions of the character’s gendered attributes, that is, how masculine or feminine they perceive the respective character. Findings prompt further research on perceptual and cognitive determinants of characters’ appeal for potentially shedding light on the gender gap in video game usage.
Disciplines :
Communication & mass media
Author, co-author :
Melzer, André ;  University of Luxembourg > Faculty of Language and Literature, Humanities, Arts and Education (FLSHASE) > Integrative Research Unit: Social and Individual Development (INSIDE)
Engelberg, Elisabeth
External co-authors :
no
Language :
English
Title :
Game character appeal in the eye of the beholder: The role of gendered perceptions
Publication date :
June 2016
Event name :
66th ICA Annual Conference
Event organizer :
International Communication Association
Event place :
Fukuoka, Japan
Event date :
9-06-2016 to 13-06-2016
Available on ORBilu :
since 27 January 2016

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