Reference : Game character appeal in the eye of the beholder: The role of gendered perceptions |
Scientific congresses, symposiums and conference proceedings : Unpublished conference | |||
Social & behavioral sciences, psychology : Communication & mass media | |||
http://hdl.handle.net/10993/23940 | |||
Game character appeal in the eye of the beholder: The role of gendered perceptions | |
English | |
Melzer, André ![]() | |
Engelberg, Elisabeth ![]() | |
Jun-2016 | |
Yes | |
66th ICA Annual Conference | |
9-06-2016 to 13-06-2016 | |
International Communication Association | |
Fukuoka | |
Japan | |
[en] Video Games ; Character Appeal ; Gender Attributes ; Femininity ; Masculinity | |
[en] There are numerous studies on the stereotyped nature of video game characters, but knowledge is sparse on the nature of their appeal to players. Based on prior work in mass media research, this study examined the inclination to play characters of both genders in a third person action game. The results of an online survey with 245 respondents strongly suggested that the actual gender of the game character per se might not necessarily be indicative of its appeal to players, but rather players’ perceptions of the character’s gendered attributes, that is, how masculine or feminine they perceive the respective character. Findings prompt further research on perceptual and cognitive determinants of characters’ appeal for potentially shedding light on the gender gap in video game usage. | |
http://hdl.handle.net/10993/23940 |
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