Reference : The final TimeWarp: using form and content to support player experience and presence ...
Scientific congresses, symposiums and conference proceedings : Paper published in a book
Engineering, computing & technology : Computer science
http://hdl.handle.net/10993/5650
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
English
Blum, Lisa [Fraunhofer FIT, Germany]
Wetzel, Richard [Fraunhofer FIT, Germany]
McCall, Roderick mailto [University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT) > >]
Oppermann, Leif [Fraunhofer FIT, Germany]
Broll, Wolfgang [Fraunhofer FIT, Germany]
2012
DIS '12 Proceedings of the Designing Interactive Systems Conference
ACM
711-720
Yes
International
978-1-4503-1210-3
Designing Interactive Systems
June 2012
Newcastle
United Kingdom
[en] Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas,
strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player
experience. The results are presented in the form of guidelines.
http://hdl.handle.net/10993/5650

File(s) associated to this reference

Fulltext file(s):

FileCommentaryVersionSizeAccess
Open access
timewarp_dis2012.pdfPublisher postprint485.21 kBView/Open

Bookmark and Share SFX Query

All documents in ORBilu are protected by a user license.