[en] Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas,
strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player
experience. The results are presented in the form of guidelines.
Disciplines :
Sciences informatiques
Identifiants :
UNILU:UL-CONFERENCE-2012-428
Auteur, co-auteur :
Blum, Lisa; Fraunhofer FIT, Germany
Wetzel, Richard; Fraunhofer FIT, Germany
MCCALL, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Oppermann, Leif; Fraunhofer FIT, Germany
Broll, Wolfgang; Fraunhofer FIT, Germany
Langue du document :
Anglais
Titre :
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
Date de publication/diffusion :
2012
Nom de la manifestation :
Designing Interactive Systems
Lieu de la manifestation :
Newcastle, Royaume-Uni
Date de la manifestation :
June 2012
Manifestation à portée :
International
Titre de l'ouvrage principal :
DIS '12 Proceedings of the Designing Interactive Systems Conference