[en] Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas,
strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player
experience. The results are presented in the form of guidelines.
Disciplines :
Computer science
Identifiers :
UNILU:UL-CONFERENCE-2012-428
Author, co-author :
Blum, Lisa; Fraunhofer FIT, Germany
Wetzel, Richard; Fraunhofer FIT, Germany
McCall, Roderick ; University of Luxembourg > Interdisciplinary Centre for Security, Reliability and Trust (SNT)
Oppermann, Leif; Fraunhofer FIT, Germany
Broll, Wolfgang; Fraunhofer FIT, Germany
Language :
English
Title :
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
Publication date :
2012
Event name :
Designing Interactive Systems
Event place :
Newcastle, United Kingdom
Event date :
June 2012
Audience :
International
Main work title :
DIS '12 Proceedings of the Designing Interactive Systems Conference